diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index b15f129683..6c7cef3423 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -838,7 +838,6 @@ high_tech_factory: SquadSize: 3 LongDesc: Ornithopters hit the target with bombs UnitType: ornithopter - SelectTargetSound: DisplayBeacon: True CameraActor: camera WithProductionOverlay@WELDING: @@ -953,9 +952,6 @@ palace: LongDesc: Launches an atomic missile at a target location BeginChargeSound: HI_PREP.AUD EndChargeSound: HI_DHRDY.AUD - SelectTargetSound: - LaunchSound: - IncomingSound: MissileWeapon: atomic SpawnOffset: -512,1c171,0 DisplayBeacon: True diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index 2508d7259c..8f8de69082 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -403,11 +403,8 @@ GAPLUG: ChargeTime: 180 Description: Ion Cannon LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. - BeginChargeSound: EndChargeSound: 00-i156.aud - LaunchSound: SelectTargetSound: - InsufficientPowerSound: DisplayRadarPing: True CameraActor: camera ProduceActorPower: diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index 23e3493617..e2f1721164 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -238,10 +238,8 @@ NAMISL: ChargeTime: 540 Description: Cluster Missile LongDesc: Launches a conventional warhead\nat a target location. - BeginChargeSound: EndChargeSound: 00-i154.aud SelectTargetSound: - InsufficientPowerSound: IncomingSound: 00-i150.aud LaunchSound: icbm1.aud MissileWeapon: ClusterMissile