From 2f130b17ba1eb5b75ea58e430d6dd95a46ad2166 Mon Sep 17 00:00:00 2001 From: Gustas <37534529+Punsho@users.noreply.github.com> Date: Sat, 22 Jan 2022 19:56:25 +0200 Subject: [PATCH] Fix buildable overlay not updating and make ramps unbuildable --- OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs b/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs index ce85f9535b..b729e26543 100644 --- a/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs @@ -71,7 +71,8 @@ namespace OpenRA.Mods.Common.Traits world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell; var cells = w.Map.AllCells.Where(c => w.Map.Contains(c) && - !info.AllowedTerrainTypes.Contains(w.Map.GetTerrainInfo(c).Type)).ToHashSet(); + (!info.AllowedTerrainTypes.Contains(w.Map.GetTerrainInfo(c).Type) || + world.Map.Ramp[c] != 0)).ToHashSet(); palette = wr.Palette(info.Palette); @@ -84,8 +85,8 @@ namespace OpenRA.Mods.Common.Traits if (!world.Map.Contains(cell)) return; - if (!info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type)) - render.Update(cell, disabledSprite, palette, 1f, info.Alpha); + var buildableSprite = !info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type) || world.Map.Ramp[cell] != 0 ? disabledSprite : null; + render.Update(cell, buildableSprite, palette, 1f, info.Alpha); } void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)