Updated CHANGELOG

This commit is contained in:
Scott_NZ
2013-03-04 01:08:55 +13:00
parent 5426e2c831
commit 2f3def3f86

818
CHANGELOG
View File

@@ -8,11 +8,29 @@ NEW:
Fixed word wrap when chatting ingame Fixed word wrap when chatting ingame
Added a tooltip that shows provided and drained power Added a tooltip that shows provided and drained power
Allow MOTD to be fetched from file for dedicated servers Allow MOTD to be fetched from file for dedicated servers
Changed scroll velocity in map chooser to be better suited for mouse scrolling Changed scroll velocity in map chooser to be better suited for mouse scrolling
Fixed grounded airplane not landing properly when ordered to another airstrip or service depot Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
Added per player shrouds (units can't shoot enemies covered in unexplored terrain) Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
Replaced admin indicator icon with bold formatted player name
Connecting to a different mod will show an appropriate error message (was unknown map before)
Fix problems with multi tap detection
Hotkeys are now user-configurable via settings.yaml and the GUI
New hotkeys:
Move viewport to selection (default: home or double tap group number)
Switch cursor to sell / repair / powerdown
Player colors are now reverted after changing to a map which does not lock colors
Fixed floating point inconsistencies to reduce desyncs
Civilians now panic when in combat
Units with turrets are now displayed correctly when parachuting
Print the total number of values extracted from random number generator stream to sync report for debugging purposes
Allow strides for sequence definitions (if you don't want to use the full SHP animation length, optional)
Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
Fixed a crash when multiple clients on the same machine attempted to write replay files at once
Refactored palette remapping rendering code as a preparation for upcoming Voxel support
Fixed crashes when attempting to watch replays in non-RA mods
Added support for randomized weapon reports
Editor: Editor:
Map editor now saves and loads from OpenRA user folder Map editor now saves and loads from OpenRA user folder
Fixed map editor failing to import legacy maps Fixed map editor failing to import legacy maps
@@ -25,13 +43,19 @@ NEW:
Added Allies03 mission Added Allies03 mission
Added Allies04 mission Added Allies04 mission
Added Soviet01Classic mission Added Soviet01Classic mission
Allies02 mission - reduced difficulty of the 16 minute reinforcements Added MonsterTankMadness mission
Allies02 mission - can build medic and spy at captured barracks
Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
Fixed graphics for craters for Snow maps (art by MrFibble) Fixed graphics for craters for Snow maps (art by MrFibble)
Ice Floe actors work in maps now (sequences were missing) Ice Floe actors work in maps now (sequences were missing)
Brought back music track "Mud" into the playlist Brought back music track "Mud" into the playlist
Balance: Balance:
Base defenses now do less damage to main base structures
Pillbox armor changed from wood to heavy
Construction Yard armor changed from heavy to wood with a health boost
Construction Yard sell ability removed to combat MCV crate exploit
Superweapons now have more health
Tanya no longer fires her pistols at main base structures
Tanya no longer has a C4 demolition cursor for barrels
Added missing line of sight for Chronotank Added missing line of sight for Chronotank
Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
Demo truck cost from 1500 to 2500 Demo truck cost from 1500 to 2500
@@ -61,25 +85,42 @@ NEW:
Added new map: "Bad Neighbors" (Nukem) Added new map: "Bad Neighbors" (Nukem)
Renamed airstrip to airfield in tooltip. Renamed airstrip to airfield in tooltip.
Don't remap civilian buildings/fields in-game. Don't remap civilian buildings/fields in-game.
Added Random Map button to the lobby
Added Crates on/off checkbox to the lobby
Gems are now rendered slate blue on the radar minimap
Added Mobile Gap Generator
Shroud creators now temporarily create shroud
Added support for Nyerguds music upgrade pack
C&C: C&C:
Removed custom build time for tiberium refinery to avoid desync crashes
Infantry detect cloaked units in adjacent tile.
Airstrike cooldown time reduced to 3 minutes (from 4).
Explosions given names instead of just numbers. Added some explosions that came with the game but were unused.
Corrected music.yaml track titles Corrected music.yaml track titles
Fix wrong civilian field remapping in-game Fix wrong civilian field remapping in-game
Slowed down structure building animations
Obelisk now AutoTargeted properly by units
Communications Center HP reduced so it can be nuked.
Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
Halved Chinook price from $1500 to $750
Reduced Helipad price reduced to $1000 (was $1500)
Changed sounds for cloaking and building destruction
Dune 2000: Dune 2000:
Merged the Rounded Edges Mod by Jes and Bellator: Merged the Rounded Edges Mod by Jes and Bellator:
Bibs have been removed Bibs have been removed
Building offset and selection boxes adapted Building offset and selection boxes adapted
Units and turrets leave husks Units and turrets leave husks
Siege tank barrel won't rotate anymore Siege tank barrel won't rotate anymore
AI capable of building all units using all queues AI capable of building all units using all queues
Bullet traces Bullet traces
Windtrap and IX Research building animations Added Windtrap and IX Research building animations
New unit balance (mix of Dune II, Dune 2000 and Red Alert) New unit balance (mix of Dune II, Dune 2000 and Red Alert)
Repair pad animation Repair pad animation
No more obsessive "silos needed" No more obsessive "silos needed"
Defense building queue → heavy armor queue Defense building queue → heavy armor queue
Medics (using thumper graphics) Medics (using thumper graphics)
Aircraft are no longer buildable Aircraft are no longer buildable
Harvesting has been slowed down Harvesting has been slowed down
Replace blank shellmap with random multiplayer stills Replace blank shellmap with random multiplayer stills
Starport requires energy to operate Starport requires energy to operate
@@ -413,7 +454,6 @@ NEW:
Fixed tank squish animations to show properly Fixed tank squish animations to show properly
New map: Tiberium Oasis (Bellator) New map: Tiberium Oasis (Bellator)
20110906: 20110906:
Engine: Engine:
Fixed compile failures under Windows Fixed compile failures under Windows
@@ -629,7 +669,6 @@ NEW:
Don't change mods if the same one is selected in the dropdown Don't change mods if the same one is selected in the dropdown
Support for remapping the control group addition modifier (ctrl) to any modifier key Support for remapping the control group addition modifier (ctrl) to any modifier key
Fix helicopters flying 1 cell off the right or bottom of the map Fix helicopters flying 1 cell off the right or bottom of the map
C&C: C&C:
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
Fixed death animations Fixed death animations
@@ -673,7 +712,6 @@ NEW:
Fix GPS behavior when alliances change. Fix GPS behavior when alliances change.
Aircraft now fly to a target location and circle instead of returning to base Aircraft now fly to a target location and circle instead of returning to base
Aircraft no longer fly off the map if their Airfield is destroyed Aircraft no longer fly off the map if their Airfield is destroyed
Editor: Editor:
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game. New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
Waypoints and MP start locations are now actors Waypoints and MP start locations are now actors
@@ -685,7 +723,6 @@ NEW:
Maps can be loaded from the commandline Maps can be loaded from the commandline
Option to show actor names Option to show actor names
Support for veteran / elite actors to be defined in the map yaml Support for veteran / elite actors to be defined in the map yaml
Packaging: Packaging:
Rename .deb package to use debian naming conventions Rename .deb package to use debian naming conventions
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7) Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
@@ -713,7 +750,6 @@ NEW:
Infantry stack 5-to-a-cell like the original games Infantry stack 5-to-a-cell like the original games
Craters and scorches smoke for a limited time Craters and scorches smoke for a limited time
Added a scatter key (bound to `x') Added a scatter key (bound to `x')
C&C: C&C:
Fixed commando c4 Fixed commando c4
Fixed Airfield production notification ("Reinforcements have arrived") Fixed Airfield production notification ("Reinforcements have arrived")
@@ -728,7 +764,6 @@ NEW:
Increase Weapons Factory health Increase Weapons Factory health
Increase rocket bike damage Increase rocket bike damage
New Map: Crossing the Rubicon (Arcturus) New Map: Crossing the Rubicon (Arcturus)
RA: RA:
Game assets can be installed from one of the Red Alert cds Game assets can be installed from one of the Red Alert cds
"Repairing" eva "Repairing" eva
@@ -741,455 +776,418 @@ NEW:
Ability to switch mods after launch Ability to switch mods after launch
Refactor hardcoded tools into a generic interface Refactor hardcoded tools into a generic interface
20110109 20110109
Launchers: Launchers:
New GTK based launcher for linux. New GTK based launcher for linux.
Mod version, version check, and MOTD moved from the main menu into the launchers. Mod version, version check, and MOTD moved from the main menu into the launchers.
Fixes for non-standard mono installations under OSX. Fixes for non-standard mono installations under OSX.
Fixes for filepaths with spaces under OSX. Fixes for filepaths with spaces under OSX.
Map Editor / Maps: Map Editor / Maps:
Fixed crash when using floodfill. Fixed crash when using floodfill.
New map format (version 4). Open and resave maps with the editor to upgrade them. New map format (version 4). Open and resave maps with the editor to upgrade them.
Added support for compressed (.oramap or .zip) maps. Added support for compressed (.oramap or .zip) maps.
Removed .uid files from maps -- compute the hash on demand now. Removed .uid files from maps -- compute the hash on demand now.
General: General:
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join. Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
Added 'Stop' command on 'S'. Added 'Stop' command on 'S'.
Stop units from autotargeting walls. Stop units from autotargeting walls.
Added different pip colour for gems vs ore. Added different pip colour for gems vs ore.
Fixed several exploits in support powers. Fixed several exploits in support powers.
Continue to show selected units when firing special powers. Continue to show selected units when firing special powers.
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud. Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
Added a replay viewer. Added a replay viewer.
Fixed building previews being rendered below bridges. Fixed building previews being rendered below bridges.
Forced the AI to leave gaps between its buildings. Forced the AI to leave gaps between its buildings.
Fixed captured buildings still drawing power from the original owner. Fixed captured buildings still drawing power from the original owner.
Fixed various crashes in the editor when trying to make a new map. Fixed various crashes in the editor when trying to make a new map.
Support multiple bot types; added another bot difficulty. Support multiple bot types; added another bot difficulty.
Removed option to not save syncreports. Removed option to not save syncreports.
Fixed desync related to aircraft. Fixed desync related to aircraft.
Fixed sync not being checked on World traits. Fixed sync not being checked on World traits.
Pick a random available door on production structures with more than one (barracks, subpens, etc). Pick a random available door on production structures with more than one (barracks, subpens, etc).
Fixed some rare Harvester-related crashes. Fixed some rare Harvester-related crashes.
Added labels to the perf graph. Added labels to the perf graph.
Locked teams by default. Locked teams by default.
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected. Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
Added support for multiple shellmaps. Chooses randomly. Added support for multiple shellmaps. Chooses randomly.
Fixed dropdowns possibly getting stuck open when the host force-starts the game. Fixed dropdowns possibly getting stuck open when the host force-starts the game.
Improved scrollpanels - added scrollbars and mousewheel support. Improved scrollpanels - added scrollbars and mousewheel support.
Fixed potential desyncs in building refund calculation and unit repair. Fixed potential desyncs in building refund calculation and unit repair.
Added black outline to text drawn over the world, so it can be seen in all cases. Added black outline to text drawn over the world, so it can be seen in all cases.
Many performance improvements. Many performance improvements.
C&C: C&C:
Fixed footprint of ATWR. Fixed footprint of ATWR.
Improved harvester docking. Improved harvester docking.
Made Oil Derricks capturable. Made Oil Derricks capturable.
Fixed nuke detonation sound. Fixed nuke detonation sound.
RA: RA:
Fixed Tanya not having the correct pip color. Fixed Tanya not having the correct pip color.
Fixed helicopters spawning in the wrong place. Fixed helicopters spawning in the wrong place.
Fixed Spy-related crashes when disguising as civilians. Fixed Spy-related crashes when disguising as civilians.
Allow using C4 on friendly buildings. Allow using C4 on friendly buildings.
Improved harvester docking. Improved harvester docking.
Added proper shareable/revokable GPS. Added proper shareable/revokable GPS.
Nerf 1tnk hard. Nerf 1tnk hard.
Increase cost of 2tnk slightly, but increase its HP too. Increase cost of 2tnk slightly, but increase its HP too.
Require power to operate SAM sites. Require power to operate SAM sites.
Fixed missing tooltips for SHOK and TTNK. Fixed missing tooltips for SHOK and TTNK.
Fixed chronoshift power requiring two clicks to cancel. Fixed chronoshift power requiring two clicks to cancel.
Fixed desync related to chronoshift. Fixed desync related to chronoshift.
Fixed bogus bottom-left spawnpoint on Central Conflict. Fixed bogus bottom-left spawnpoint on Central Conflict.
Production tabs with an item ready now light up yellow. Production tabs with an item ready now light up yellow.
Fixed crash when a WEAP is half-destroyed before it finishes deploying. Fixed crash when a WEAP is half-destroyed before it finishes deploying.
20101202 20101202
General: General:
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game. New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
Disable Surrender button when you win or lose. Disable Surrender button when you win or lose.
Fix Minimap orders outside viewport. Fix Minimap orders outside viewport.
Render building previews when placing a structure. Render building previews when placing a structure.
Buttons offset their contents when pressed. Buttons offset their contents when pressed.
Dropdown listboxes in the game lobby and diplomacy panel. Dropdown listboxes in the game lobby and diplomacy panel.
Allow moving the cursor and editing anywhere in textfields. Allow moving the cursor and editing anywhere in textfields.
Don't render things outside the map. Don't render things outside the map.
Render selection boxes / health bars, target lines above everything else Render selection boxes / health bars, target lines above everything else
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map. Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
Remove move flashes (they are obsoleted by target lines). Remove move flashes (they are obsoleted by target lines).
Buildings are always visible under fog. Buildings are always visible under fog.
Captured refineries no longer give cash to the original owner. Captured refineries no longer give cash to the original owner.
New rally point artwork. New rally point artwork.
Fix broken airstrike / parabomb special powers. Fix broken airstrike / parabomb special powers.
Fix diplomacy cycling shroud exploit. Fix diplomacy cycling shroud exploit.
Change the .rpm package to target Fedora. Change the .rpm package to target Fedora.
Fixed idle animations Fixed idle animations
RA: RA:
Added "A Path Beyond" map Added "A Path Beyond" map
Fix crash when selling iron curtained buildings. Fix crash when selling iron curtained buildings.
Don't stack multiple Invuln render effect on an actor. Don't stack multiple Invuln render effect on an actor.
Fix exploit in Iron Curtain, Chronosphere, Nuke. Fix exploit in Iron Curtain, Chronosphere, Nuke.
Fix paradrop flare remaining forever if drop plane is killed. Fix paradrop flare remaining forever if drop plane is killed.
Area of effect Iron Curtain. Area of effect Iron Curtain.
Area of effect Chronoshift. Area of effect Chronoshift.
Remove sandbag in water of "Equal Opportunity" map. Remove sandbag in water of "Equal Opportunity" map.
Allow chronoshifted and paradropped units to collect crates. Allow chronoshifted and paradropped units to collect crates.
Fixed medic crash. Fixed medic crash.
Removed end of game crash. Removed end of game crash.
Fix dog attack. Fix dog attack.
Missile silo requires power but can be powered down. Missile silo requires power but can be powered down.
Fix shellmap low power and invalid gap generator position. Fix shellmap low power and invalid gap generator position.
Removed Naval Transport until it's cargo capabilities are fixed Removed Naval Transport until it's cargo capabilities are fixed
CNC: CNC:
Fix exploit in Ion Cannon, Nuke. Fix exploit in Ion Cannon, Nuke.
Add some basic scripting to the shellmap. Add some basic scripting to the shellmap.
Fix invulnerable stealth tanks. Fix invulnerable stealth tanks.
Oil derricks spurt fire when killed. Oil derricks spurt fire when killed.
New load screen (unfinished). New load screen (unfinished).
Fix observers. Fix observers.
Helicopters automatically target enemy units Helicopters automatically target enemy units
Engine: Engine:
Refactored Orders to use less network bandwidth and remove duplication. Refactored Orders to use less network bandwidth and remove duplication.
Dump available extensions to graphics.log when GL Renderer fails to init. Dump available extensions to graphics.log when GL Renderer fails to init.
Fix Makefile constantly rebuilding, and refactor for readability. Fix Makefile constantly rebuilding, and refactor for readability.
Display soft shroud around edge of map instead of hard border. Display soft shroud around edge of map instead of hard border.
Standardise engine naming of Theatre -> Tileset. Standardise engine naming of Theatre -> Tileset.
Refactor map size queries to all use Map.Bounds. Refactor map size queries to all use Map.Bounds.
Move all widget delegate into the RA mod dll. Move all widget delegate into the RA mod dll.
Renamed ListBoxWidget -> ScrollPanelWidget. Renamed ListBoxWidget -> ScrollPanelWidget.
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick. Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
Removed duplication from target lines. Removed duplication from target lines.
Extensive refactoring of shroud. Extensive refactoring of shroud.
Refactor Scale trait to a property on Render*. Refactor Scale trait to a property on Render*.
Refactor idle behavior Refactor idle behavior
20101121-2 20101121-2
Bug fixes: Bug fixes:
Fixed Tesla causing an out of memory exception Fixed Tesla causing an out of memory exception
Fixed Tesla animations. Fixed Tesla animations.
All players can now see AI players in lobby. All players can now see AI players in lobby.
Weapon factory sell animation now plays correctly. Weapon factory sell animation now plays correctly.
Utility app now extracts downloaded content packages properly. Utility app now extracts downloaded content packages properly.
Fixed helicopters landing in silly places. Fixed helicopters landing in silly places.
New Features: New Features:
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers. New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
Order queuing with <shift> Order queuing with <shift>
Unlimited power option in dev mode. Unlimited power option in dev mode.
New King of the Hill game mode with two maps: Crossroads and Island Hoppers New King of the Hill game mode with two maps: Crossroads and Island Hoppers
Smoke trails for damaged aircraft. Smoke trails for damaged aircraft.
20101107 20101107
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06. Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
20101106 20101106
Bug Fixes: Bug Fixes:
Fix crash when hosting a second game. Fix crash when hosting a second game.
Fixed exploit where you could place a building anywhere. Fixed exploit where you could place a building anywhere.
Fix aircraft, infantry becoming invincible in some circumstances. Fix aircraft, infantry becoming invincible in some circumstances.
Fix a common aircraft desync. Fix a common aircraft desync.
Unmuted the shellmap; it's now at 25% volume. Unmuted the shellmap; it's now at 25% volume.
Balance Changes: Balance Changes:
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes) reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes) reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds) reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50) reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
20101025 20101025
Fix crash in C&C when harvesters return to the refinery (sorry guys) Fix crash in C&C when harvesters return to the refinery (sorry guys)
Fix crash in both mods when transports unload Fix crash in both mods when transports unload
Fix ore/tiberium growth not working correctly Fix ore/tiberium growth not working correctly
Fix graphical glitches on screenshake, etc Fix graphical glitches on screenshake, etc
Add contrails to RA planes Add contrails to RA planes
Added plane crashes in RA Added plane crashes in RA
Added explosions on impact for all RA aircraft Added explosions on impact for all RA aircraft
Added more scripting to the RA shellmap Added more scripting to the RA shellmap
Fix Tesla not doing the correct amount of damage Fix Tesla not doing the correct amount of damage
Lots of internal cleanup Lots of internal cleanup
20101023 20101023
New C&C Maps: New C&C Maps:
Into the River Below (6p) Into the River Below (6p)
Algernon (4p) Algernon (4p)
Wargames (4p) Wargames (4p)
Yellowstone II (4p) Yellowstone II (4p)
Bug Fixes: Bug Fixes:
Client disconnects no longer "double-quit". Client disconnects no longer "double-quit".
Units can no longer move over certain water tiles. Units can no longer move over certain water tiles.
Checks for destroyed actors to ensure they don't try to perform actions after death. Checks for destroyed actors to ensure they don't try to perform actions after death.
Loose files in mod folders take priority over ones in .mix packages. Loose files in mod folders take priority over ones in .mix packages.
Fixes for syncing in replays. Fixes for syncing in replays.
Fix Iron Curtain. Fix Iron Curtain.
Fixes for units entering a building from the east or south Fixes for units entering a building from the east or south
MOTD no longer spits out garbage when behind a proxy needing web authentication. MOTD no longer spits out garbage when behind a proxy needing web authentication.
RA Balance Tweaks: RA Balance Tweaks:
Airfield cost reduced from 1100 to 300 Airfield cost reduced from 1100 to 300
Yak cost increased from 800 to 1000 Yak cost increased from 800 to 1000
Mig cost increased from 1200 to 2000 Mig cost increased from 1200 to 2000
Helipad cost reduced from 1500 to 300 Helipad cost reduced from 1500 to 300
Longbow cost increased from 1200 to 2000 Longbow cost increased from 1200 to 2000
Hind cost increased from 1200 to 1500 Hind cost increased from 1200 to 1500
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5 Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
Flack truck range increased from 6 to 8, spread increased from 3 to 5 Flack truck range increased from 6 to 8, spread increased from 3 to 5
20101017 20101017
Fix crash when repair indicator was visible, but the building got destroyed or sold Fix crash when repair indicator was visible, but the building got destroyed or sold
Fix crash if an actor got destroyed twice (blown up & sold, etc) Fix crash if an actor got destroyed twice (blown up & sold, etc)
Fix putting units back in BADR and C17. Fix putting units back in BADR and C17.
Fix C&C crates being invisible Fix C&C crates being invisible
Fix bogus overlapping of MINE with ore trucks Fix bogus overlapping of MINE with ore trucks
Add MCV, napalm, nuke crates to C&C. Add MCV, napalm, nuke crates to C&C.
Fix "(dead)" tags in chat Fix "(dead)" tags in chat
Mute shellmap combat Mute shellmap combat
Fix FMV player Fix FMV player
Fix bug in voice system which made it impossible to add extra sides (thanks raminator) Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
Fixed bogus Missile Silo cameo from RA Fixed bogus Missile Silo cameo from RA
Fixed engineer goldwrench cursors being reversed Fixed engineer goldwrench cursors being reversed
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks) Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
Make teamchat toggle more flexible Make teamchat toggle more flexible
Fix cloakable units being untargetable while uncloaked (thanks pdovy) Fix cloakable units being untargetable while uncloaked (thanks pdovy)
Fix crash when clicking `repair` with no MCV Fix crash when clicking `repair` with no MCV
Fix unit crates spawning in inappropriate places Fix unit crates spawning in inappropriate places
Updated 'The Sentinel' map Updated 'The Sentinel' map
Add base cycling (backspace) in C&C (it previously worked only in RA) Add base cycling (backspace) in C&C (it previously worked only in RA)
Fix planes getting stuck on the edge of the map Fix planes getting stuck on the edge of the map
Fix explosions in air being drawn at ground level Fix explosions in air being drawn at ground level
Allow map slots to disallow bots Allow map slots to disallow bots
Allow map slots to enforce race/color selection Allow map slots to enforce race/color selection
Replace C&C LST art (thanks, KatzSmile) Replace C&C LST art (thanks, KatzSmile)
Push HackyAI setup into system.yaml, fix HackyAI for C&C Push HackyAI setup into system.yaml, fix HackyAI for C&C
Reduce effectiveness of RA GUN vs unarmored Reduce effectiveness of RA GUN vs unarmored
Improved mod content download infrastructure for Linux Improved mod content download infrastructure for Linux
Nerf C&C Orca slightly Nerf C&C Orca slightly
Nerf speed of C&C bggy/jeep/bike/apc Nerf speed of C&C bggy/jeep/bike/apc
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian) Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
Reduce bandwidth usage in multiplayer (1/2) Reduce bandwidth usage in multiplayer (1/2)
Fix version string showing up twice in bottom-right corner after a game Fix version string showing up twice in bottom-right corner after a game
Buff arty damage slightly Buff arty damage slightly
Nerf V2 reload slightly Nerf V2 reload slightly
Add trails to C&C SAM missiles Add trails to C&C SAM missiles
Increase speed of most C&C AA missiles Increase speed of most C&C AA missiles
Reduce power requirement for RA AFLD from 50 to 20 Reduce power requirement for RA AFLD from 50 to 20
20101013 20101013
Fix crash when ordering a helicopter to move while it was falling out of the sky Fix crash when ordering a helicopter to move while it was falling out of the sky
Add blue tiberium Add blue tiberium
Fix aircraft not showing up on radar Fix aircraft not showing up on radar
Fix canceling of production not quite working (would cancel 2 if one was half-built) Fix canceling of production not quite working (would cancel 2 if one was half-built)
Fix base-cycling for mac Fix base-cycling for mac
Fix leaks between shellmap world and ingame world Fix leaks between shellmap world and ingame world
Fix crash when the network connection is lost Fix crash when the network connection is lost
Run the shellmap behind the lobby Run the shellmap behind the lobby
Fix host not being able to teamchat Fix host not being able to teamchat
Declaring war automatically breaks the alliance in both directions Declaring war automatically breaks the alliance in both directions
Aircraft can attack from their airfields correctly now Aircraft can attack from their airfields correctly now
Attack move added ('A' and then left-click) Attack move added ('A' and then left-click)
Add Tiberian's 'The Sentinel' 1v1 C&C map Add Tiberian's 'The Sentinel' 1v1 C&C map
Show the server name in the lobby dialog title Show the server name in the lobby dialog title
Random actually means random Random actually means random
Fix crash when destroying a Refinery with docked harvester Fix crash when destroying a Refinery with docked harvester
Add pchote's 'Tundra' 1v1 C&C SNOW! map Add pchote's 'Tundra' 1v1 C&C SNOW! map
Lots of internal engine improvements Lots of internal engine improvements
20101009 20101009
Fix 64bit Linux compatibility Fix 64bit Linux compatibility
Nerf C&C Attack Bike Nerf C&C Attack Bike
Show mod info in server browser Show mod info in server browser
Show MOTD in the main menu Show MOTD in the main menu
Fixed exploit with selling walls Fixed exploit with selling walls
Fixed auto-attack not working properly Fixed auto-attack not working properly
Add an example mod, which adds a single unit to RA. Add an example mod, which adds a single unit to RA.
Fix dogs eating walls Fix dogs eating walls
Fix crash on destroying ore storage buildings Fix crash on destroying ore storage buildings
Fix Obelisk missing moving target Fix Obelisk missing moving target
Ban cloak crates for infantry Ban cloak crates for infantry
Add nuke "bad" crate Add nuke "bad" crate
Prevent aircraft from firing while landed Prevent aircraft from firing while landed
Reduce nuke charge time from 13min to 9min Reduce nuke charge time from 13min to 9min
Reduce parabombs charge time to 1min Reduce parabombs charge time to 1min
Add support for minimum ranges on weapons Add support for minimum ranges on weapons
Add support for excluding specific actor types from picking up certain crates Add support for excluding specific actor types from picking up certain crates
FIx silent nukes in RA if they didn't hit a building FIx silent nukes in RA if they didn't hit a building
Fix all AI players getting the same color Fix all AI players getting the same color
Fix AI players getting the same team setting as the host Fix AI players getting the same team setting as the host
Fix AI attacking each other Fix AI attacking each other
Prevent most awful-looking colors Prevent most awful-looking colors
Remove most of the debug spam for aircraft Remove most of the debug spam for aircraft
Increase construction yard health (50% in RA, 25% in CNC) Increase construction yard health (50% in RA, 25% in CNC)
AI players now build defenses AI players now build defenses
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk) AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
Much improved order targeting system Much improved order targeting system
Add crash animations for helicopters Add crash animations for helicopters
Nerf Hind chainguns Nerf Hind chainguns
Reduce cost of Cruisers from 3.2k to 2.4k Reduce cost of Cruisers from 3.2k to 2.4k
Fix CNC airdrop planes getting stuck if the Airfield goes away Fix CNC airdrop planes getting stuck if the Airfield goes away
Fix phantom voices for dead units in control groups Fix phantom voices for dead units in control groups
Fix dogs sometimes not killing infantry Fix dogs sometimes not killing infantry
Fix scroll jumping if opposite scroll inputs were applied Fix scroll jumping if opposite scroll inputs were applied
Fix bogus targeting lines being drawn to 0,0 sometimes Fix bogus targeting lines being drawn to 0,0 sometimes
Fix VS2010 compatibility Fix VS2010 compatibility
Fix the game getting screwed up when people leave Fix the game getting screwed up when people leave
20101002 20101002
Fix various crashes Fix various crashes
Fix CNC AI never building anything (it's still crap, but at least it does *something*) Fix CNC AI never building anything (it's still crap, but at least it does *something*)
Added shader fallbacks for Cg-2.1 Added shader fallbacks for Cg-2.1
Fix editor crashing on File->Open on Windows Fix editor crashing on File->Open on Windows
Added scroll speed control (thanks, Gecko) Added scroll speed control (thanks, Gecko)
20100922 through 20100922-4 20100922 through 20100922-4
Allow queueing of buildings when a building is ready to place Allow queueing of buildings when a building is ready to place
Change the pathfinder to use integers instead of floating point (fixes desync) Change the pathfinder to use integers instead of floating point (fixes desync)
Create ui widgets on demand instead of at gamestart Create ui widgets on demand instead of at gamestart
Begin refactoring activity queuing for cleaner code Begin refactoring activity queuing for cleaner code
Reenable crates Reenable crates
Remove desync debug logging Remove desync debug logging
Fix editor crash Fix editor crash
Fix crash when a building being repaired is killed Fix crash when a building being repaired is killed
20100921 through 20100921-6 20100921 through 20100921-6
Add yet more logging to search for the packaged build desync Add yet more logging to search for the packaged build desync
20100920 through 20100920-7 20100920 through 20100920-7
Fix crash when building cnc weapons factory Fix crash when building cnc weapons factory
Fix crash when harvester and refinery are killed by the same bullet (eg nuke) Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
Move several traits from engine into ra mod Move several traits from engine into ra mod
Fix several editor bugs Fix several editor bugs
Add a lot more logging to search for the packaged build desync Add a lot more logging to search for the packaged build desync
20100919-2 20100919-2
Fix crash when un/deploying a damaged mcv Fix crash when un/deploying a damaged mcv
20100919 20100919
Cache the power state of buildings for large performance gains Cache the power state of buildings for large performance gains
Changes to sync logging for large performance gains Changes to sync logging for large performance gains
Changes to shroud and ore rendering for large performace gains Changes to shroud and ore rendering for large performace gains
Changes to renderer to fix several z-order bugs Changes to renderer to fix several z-order bugs
Fix osx version string Fix osx version string
Rename Repeat -> Loop in the music player Rename Repeat -> Loop in the music player
Fix team selection in the game lobby Fix team selection in the game lobby
Don't change production tab when selecting enemy structures Don't change production tab when selecting enemy structures
20100918-2 through 20100918-4 20100918-2 through 20100918-4
Fix crashes in the map editor Fix crashes in the map editor
Include menu and desktop shortcuts to the RPM package Include menu and desktop shortcuts to the RPM package
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100918 20100918
Fixed lots of crashes Fixed lots of crashes
AI only tries to attack players that exist (and not itself) AI only tries to attack players that exist (and not itself)
Fixed speed of idle animations Fixed speed of idle animations
Fixed exploit with A10 (infinite napalm) Fixed exploit with A10 (infinite napalm)
Fixed exploits with remote building capturing/destroying Fixed exploits with remote building capturing/destroying
Added ability to change tilesize per-mod Added ability to change tilesize per-mod
Fixed delivering ore to an ally's proc Fixed delivering ore to an ally's proc
Fixed dog attacking ground forever (banned) Fixed dog attacking ground forever (banned)
Fixed most z-order bugs Fixed most z-order bugs
Fixed lots of editor usability problems Fixed lots of editor usability problems
Fixed bogus XML generated by TSB Fixed bogus XML generated by TSB
Added notification when cheats are used Added notification when cheats are used
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible) Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
Fixed a bunch of techtree bugs Fixed a bunch of techtree bugs
Fixed walkability of north rivermouth template in RA. Fixed walkability of north rivermouth template in RA.
Added ability to export minimap as PNG from the editor Added ability to export minimap as PNG from the editor
20100914 20100914
Infantry idle sequences for ra mod Infantry idle sequences for ra mod
Enable music player by default (requires scores.mix to be installed manually) Enable music player by default (requires scores.mix to be installed manually)
Flak truck for soviets in ra mod Flak truck for soviets in ra mod
Give dog a selection voice Give dog a selection voice
Only scroll when the game window is focused Only scroll when the game window is focused
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc) Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
Fixed a collection of crashes related to dead actors Fixed a collection of crashes related to dead actors
Fixed broken rpm package Fixed broken rpm package
Create Debian packages Create Debian packages
20100910-2 20100910-2
Fixed attacking helipads Fixed attacking helipads
Deployed more mirrors Deployed more mirrors
Added idle animations in C&C Added idle animations in C&C
Fixed an issue with the sidebar palette in C&C Desert Fixed an issue with the sidebar palette in C&C Desert
Integrated Jk's C&C Snow theater Integrated Jk's C&C Snow theater
Go back to classic C&C refinery model Go back to classic C&C refinery model
Improve building explosions Improve building explosions
Add nuke flash to C&C Add nuke flash to C&C
Fix crash when losing FACT with a building ready to place Fix crash when losing FACT with a building ready to place
Remove unused MIX files Remove unused MIX files
Add support for custom armor types Add support for custom armor types
Adjust bounding boxes on vehicles Adjust bounding boxes on vehicles
Windows installer prompts to install .NET if you don't have it Windows installer prompts to install .NET if you don't have it
Windows installer remembers previous location for upgrades Windows installer remembers previous location for upgrades
Fix various crashes when refineries going away Fix various crashes when refineries going away
Fix serious performace issue -- Actor leak when failing to spawn units Fix serious performace issue -- Actor leak when failing to spawn units
Add support for mobile production units Add support for mobile production units
Remove splash damage from Tiberium Remove splash damage from Tiberium
Fix a crash with actors dying with a projectile in-flight Fix a crash with actors dying with a projectile in-flight
Correctly clean up cargo when a transport dies Correctly clean up cargo when a transport dies
Fix client crash when the server disconnects Fix client crash when the server disconnects
Right-clicking on a valid passenger with a transport loads cargo Right-clicking on a valid passenger with a transport loads cargo
Added zoom to editor Added zoom to editor
Convert sequences to yaml Convert sequences to yaml
Clean up the mod folders Clean up the mod folders
Add a shellmap for C&C Add a shellmap for C&C
Make pathfinder work with a MobileInfo rather than a live actor Make pathfinder work with a MobileInfo rather than a live actor
Add a loadscreen for C&C Add a loadscreen for C&C
Correctly back up MIX files when upgrading windows installs Correctly back up MIX files when upgrading windows installs
20100907 20100907
Changed MiG prerequisites to AFLD+STEK Changed MiG prerequisites to AFLD+STEK
Removed KENN, build DOG directly from BARR now Removed KENN, build DOG directly from BARR now
Chronotank can only teleport when fully charged Chronotank can only teleport when fully charged
Improved OpenGL error logging Improved OpenGL error logging
Fixed targeting of FIX Fixed targeting of FIX
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc. Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
Added muzzle flashes to Yak and Hind chainguns Added muzzle flashes to Yak and Hind chainguns
Fixed bounding boxes on some units Fixed bounding boxes on some units
Fixed accuracy of Tesla weapons Fixed accuracy of Tesla weapons
Changed ownership of GUN and GTWR in CNC to both Changed ownership of GUN and GTWR in CNC to both
Fixed crash on destroying things that have a building reserved Fixed crash on destroying things that have a building reserved
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
Fixed RPM linux package Fixed RPM linux package
20100906-2 20100906-2
Shows game version in main menu screen for windows and linux Shows game version in main menu screen for windows and linux
20100906 20100906
Improvements to Render performance Improvements to Render performance
Improved debugging for performance issues Improved debugging for performance issues
"Give Exploration" developer-mode option "Give Exploration" developer-mode option
Check for .net framework on windows install Check for .net framework on windows install
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings Allow the viewport to scroll past the map edge to prevent ui from blocking buildings