Updated CHANGELOG
This commit is contained in:
820
CHANGELOG
820
CHANGELOG
@@ -8,11 +8,29 @@ NEW:
|
|||||||
Fixed word wrap when chatting ingame
|
Fixed word wrap when chatting ingame
|
||||||
Added a tooltip that shows provided and drained power
|
Added a tooltip that shows provided and drained power
|
||||||
Allow MOTD to be fetched from file for dedicated servers
|
Allow MOTD to be fetched from file for dedicated servers
|
||||||
Changed scroll velocity in map chooser to be better suited for mouse scrolling
|
Changed scroll velocity in map chooser to be better suited for mouse scrolling
|
||||||
Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
|
Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
|
||||||
Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
|
Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
|
||||||
Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
|
Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
|
||||||
Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
|
Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
|
||||||
|
Replaced admin indicator icon with bold formatted player name
|
||||||
|
Connecting to a different mod will show an appropriate error message (was unknown map before)
|
||||||
|
Fix problems with multi tap detection
|
||||||
|
Hotkeys are now user-configurable via settings.yaml and the GUI
|
||||||
|
New hotkeys:
|
||||||
|
Move viewport to selection (default: home or double tap group number)
|
||||||
|
Switch cursor to sell / repair / powerdown
|
||||||
|
Player colors are now reverted after changing to a map which does not lock colors
|
||||||
|
Fixed floating point inconsistencies to reduce desyncs
|
||||||
|
Civilians now panic when in combat
|
||||||
|
Units with turrets are now displayed correctly when parachuting
|
||||||
|
Print the total number of values extracted from random number generator stream to sync report for debugging purposes
|
||||||
|
Allow strides for sequence definitions (if you don't want to use the full SHP animation length, optional)
|
||||||
|
Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
|
||||||
|
Fixed a crash when multiple clients on the same machine attempted to write replay files at once
|
||||||
|
Refactored palette remapping rendering code as a preparation for upcoming Voxel support
|
||||||
|
Fixed crashes when attempting to watch replays in non-RA mods
|
||||||
|
Added support for randomized weapon reports
|
||||||
Editor:
|
Editor:
|
||||||
Map editor now saves and loads from OpenRA user folder
|
Map editor now saves and loads from OpenRA user folder
|
||||||
Fixed map editor failing to import legacy maps
|
Fixed map editor failing to import legacy maps
|
||||||
@@ -25,13 +43,19 @@ NEW:
|
|||||||
Added Allies03 mission
|
Added Allies03 mission
|
||||||
Added Allies04 mission
|
Added Allies04 mission
|
||||||
Added Soviet01Classic mission
|
Added Soviet01Classic mission
|
||||||
Allies02 mission - reduced difficulty of the 16 minute reinforcements
|
Added MonsterTankMadness mission
|
||||||
Allies02 mission - can build medic and spy at captured barracks
|
|
||||||
Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
|
Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
|
||||||
Fixed graphics for craters for Snow maps (art by MrFibble)
|
Fixed graphics for craters for Snow maps (art by MrFibble)
|
||||||
Ice Floe actors work in maps now (sequences were missing)
|
Ice Floe actors work in maps now (sequences were missing)
|
||||||
Brought back music track "Mud" into the playlist
|
Brought back music track "Mud" into the playlist
|
||||||
Balance:
|
Balance:
|
||||||
|
Base defenses now do less damage to main base structures
|
||||||
|
Pillbox armor changed from wood to heavy
|
||||||
|
Construction Yard armor changed from heavy to wood with a health boost
|
||||||
|
Construction Yard sell ability removed to combat MCV crate exploit
|
||||||
|
Superweapons now have more health
|
||||||
|
Tanya no longer fires her pistols at main base structures
|
||||||
|
Tanya no longer has a C4 demolition cursor for barrels
|
||||||
Added missing line of sight for Chronotank
|
Added missing line of sight for Chronotank
|
||||||
Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
|
Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
|
||||||
Demo truck cost from 1500 to 2500
|
Demo truck cost from 1500 to 2500
|
||||||
@@ -61,25 +85,42 @@ NEW:
|
|||||||
Added new map: "Bad Neighbors" (Nukem)
|
Added new map: "Bad Neighbors" (Nukem)
|
||||||
Renamed airstrip to airfield in tooltip.
|
Renamed airstrip to airfield in tooltip.
|
||||||
Don't remap civilian buildings/fields in-game.
|
Don't remap civilian buildings/fields in-game.
|
||||||
|
Added Random Map button to the lobby
|
||||||
|
Added Crates on/off checkbox to the lobby
|
||||||
|
Gems are now rendered slate blue on the radar minimap
|
||||||
|
Added Mobile Gap Generator
|
||||||
|
Shroud creators now temporarily create shroud
|
||||||
|
Added support for Nyerguds music upgrade pack
|
||||||
C&C:
|
C&C:
|
||||||
|
Removed custom build time for tiberium refinery to avoid desync crashes
|
||||||
|
Infantry detect cloaked units in adjacent tile.
|
||||||
|
Airstrike cooldown time reduced to 3 minutes (from 4).
|
||||||
|
Explosions given names instead of just numbers. Added some explosions that came with the game but were unused.
|
||||||
Corrected music.yaml track titles
|
Corrected music.yaml track titles
|
||||||
Fix wrong civilian field remapping in-game
|
Fix wrong civilian field remapping in-game
|
||||||
|
Slowed down structure building animations
|
||||||
|
Obelisk now AutoTargeted properly by units
|
||||||
|
Communications Center HP reduced so it can be nuked.
|
||||||
|
Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
|
||||||
|
Halved Chinook price from $1500 to $750
|
||||||
|
Reduced Helipad price reduced to $1000 (was $1500)
|
||||||
|
Changed sounds for cloaking and building destruction
|
||||||
Dune 2000:
|
Dune 2000:
|
||||||
Merged the Rounded Edges Mod by Jes and Bellator:
|
Merged the Rounded Edges Mod by Jes and Bellator:
|
||||||
Bibs have been removed
|
Bibs have been removed
|
||||||
Building offset and selection boxes adapted
|
Building offset and selection boxes adapted
|
||||||
Units and turrets leave husks
|
Units and turrets leave husks
|
||||||
Siege tank barrel won't rotate anymore
|
Siege tank barrel won't rotate anymore
|
||||||
AI capable of building all units using all queues
|
AI capable of building all units using all queues
|
||||||
Bullet traces
|
Bullet traces
|
||||||
Windtrap and IX Research building animations
|
Added Windtrap and IX Research building animations
|
||||||
New unit balance (mix of Dune II, Dune 2000 and Red Alert)
|
New unit balance (mix of Dune II, Dune 2000 and Red Alert)
|
||||||
Repair pad animation
|
Repair pad animation
|
||||||
No more obsessive "silos needed"
|
No more obsessive "silos needed"
|
||||||
Defense building queue → heavy armor queue
|
Defense building queue → heavy armor queue
|
||||||
Medics (using thumper graphics)
|
Medics (using thumper graphics)
|
||||||
Aircraft are no longer buildable
|
Aircraft are no longer buildable
|
||||||
Harvesting has been slowed down
|
Harvesting has been slowed down
|
||||||
Replace blank shellmap with random multiplayer stills
|
Replace blank shellmap with random multiplayer stills
|
||||||
Starport requires energy to operate
|
Starport requires energy to operate
|
||||||
|
|
||||||
@@ -413,7 +454,6 @@ NEW:
|
|||||||
Fixed tank squish animations to show properly
|
Fixed tank squish animations to show properly
|
||||||
New map: Tiberium Oasis (Bellator)
|
New map: Tiberium Oasis (Bellator)
|
||||||
|
|
||||||
|
|
||||||
20110906:
|
20110906:
|
||||||
Engine:
|
Engine:
|
||||||
Fixed compile failures under Windows
|
Fixed compile failures under Windows
|
||||||
@@ -629,7 +669,6 @@ NEW:
|
|||||||
Don't change mods if the same one is selected in the dropdown
|
Don't change mods if the same one is selected in the dropdown
|
||||||
Support for remapping the control group addition modifier (ctrl) to any modifier key
|
Support for remapping the control group addition modifier (ctrl) to any modifier key
|
||||||
Fix helicopters flying 1 cell off the right or bottom of the map
|
Fix helicopters flying 1 cell off the right or bottom of the map
|
||||||
|
|
||||||
C&C:
|
C&C:
|
||||||
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
|
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
|
||||||
Fixed death animations
|
Fixed death animations
|
||||||
@@ -673,7 +712,6 @@ NEW:
|
|||||||
Fix GPS behavior when alliances change.
|
Fix GPS behavior when alliances change.
|
||||||
Aircraft now fly to a target location and circle instead of returning to base
|
Aircraft now fly to a target location and circle instead of returning to base
|
||||||
Aircraft no longer fly off the map if their Airfield is destroyed
|
Aircraft no longer fly off the map if their Airfield is destroyed
|
||||||
|
|
||||||
Editor:
|
Editor:
|
||||||
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
|
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
|
||||||
Waypoints and MP start locations are now actors
|
Waypoints and MP start locations are now actors
|
||||||
@@ -685,7 +723,6 @@ NEW:
|
|||||||
Maps can be loaded from the commandline
|
Maps can be loaded from the commandline
|
||||||
Option to show actor names
|
Option to show actor names
|
||||||
Support for veteran / elite actors to be defined in the map yaml
|
Support for veteran / elite actors to be defined in the map yaml
|
||||||
|
|
||||||
Packaging:
|
Packaging:
|
||||||
Rename .deb package to use debian naming conventions
|
Rename .deb package to use debian naming conventions
|
||||||
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
|
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
|
||||||
@@ -713,7 +750,6 @@ NEW:
|
|||||||
Infantry stack 5-to-a-cell like the original games
|
Infantry stack 5-to-a-cell like the original games
|
||||||
Craters and scorches smoke for a limited time
|
Craters and scorches smoke for a limited time
|
||||||
Added a scatter key (bound to `x')
|
Added a scatter key (bound to `x')
|
||||||
|
|
||||||
C&C:
|
C&C:
|
||||||
Fixed commando c4
|
Fixed commando c4
|
||||||
Fixed Airfield production notification ("Reinforcements have arrived")
|
Fixed Airfield production notification ("Reinforcements have arrived")
|
||||||
@@ -728,7 +764,6 @@ NEW:
|
|||||||
Increase Weapons Factory health
|
Increase Weapons Factory health
|
||||||
Increase rocket bike damage
|
Increase rocket bike damage
|
||||||
New Map: Crossing the Rubicon (Arcturus)
|
New Map: Crossing the Rubicon (Arcturus)
|
||||||
|
|
||||||
RA:
|
RA:
|
||||||
Game assets can be installed from one of the Red Alert cds
|
Game assets can be installed from one of the Red Alert cds
|
||||||
"Repairing" eva
|
"Repairing" eva
|
||||||
@@ -741,455 +776,418 @@ NEW:
|
|||||||
Ability to switch mods after launch
|
Ability to switch mods after launch
|
||||||
Refactor hardcoded tools into a generic interface
|
Refactor hardcoded tools into a generic interface
|
||||||
|
|
||||||
|
|
||||||
20110109
|
20110109
|
||||||
Launchers:
|
Launchers:
|
||||||
New GTK based launcher for linux.
|
New GTK based launcher for linux.
|
||||||
Mod version, version check, and MOTD moved from the main menu into the launchers.
|
Mod version, version check, and MOTD moved from the main menu into the launchers.
|
||||||
Fixes for non-standard mono installations under OSX.
|
Fixes for non-standard mono installations under OSX.
|
||||||
Fixes for filepaths with spaces under OSX.
|
Fixes for filepaths with spaces under OSX.
|
||||||
|
|
||||||
Map Editor / Maps:
|
Map Editor / Maps:
|
||||||
Fixed crash when using floodfill.
|
Fixed crash when using floodfill.
|
||||||
New map format (version 4). Open and resave maps with the editor to upgrade them.
|
New map format (version 4). Open and resave maps with the editor to upgrade them.
|
||||||
Added support for compressed (.oramap or .zip) maps.
|
Added support for compressed (.oramap or .zip) maps.
|
||||||
Removed .uid files from maps -- compute the hash on demand now.
|
Removed .uid files from maps -- compute the hash on demand now.
|
||||||
|
|
||||||
General:
|
General:
|
||||||
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
|
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
|
||||||
Added 'Stop' command on 'S'.
|
Added 'Stop' command on 'S'.
|
||||||
Stop units from autotargeting walls.
|
Stop units from autotargeting walls.
|
||||||
Added different pip colour for gems vs ore.
|
Added different pip colour for gems vs ore.
|
||||||
Fixed several exploits in support powers.
|
Fixed several exploits in support powers.
|
||||||
Continue to show selected units when firing special powers.
|
Continue to show selected units when firing special powers.
|
||||||
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
|
Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
|
||||||
Added a replay viewer.
|
Added a replay viewer.
|
||||||
Fixed building previews being rendered below bridges.
|
Fixed building previews being rendered below bridges.
|
||||||
Forced the AI to leave gaps between its buildings.
|
Forced the AI to leave gaps between its buildings.
|
||||||
Fixed captured buildings still drawing power from the original owner.
|
Fixed captured buildings still drawing power from the original owner.
|
||||||
Fixed various crashes in the editor when trying to make a new map.
|
Fixed various crashes in the editor when trying to make a new map.
|
||||||
Support multiple bot types; added another bot difficulty.
|
Support multiple bot types; added another bot difficulty.
|
||||||
Removed option to not save syncreports.
|
Removed option to not save syncreports.
|
||||||
Fixed desync related to aircraft.
|
Fixed desync related to aircraft.
|
||||||
Fixed sync not being checked on World traits.
|
Fixed sync not being checked on World traits.
|
||||||
Pick a random available door on production structures with more than one (barracks, subpens, etc).
|
Pick a random available door on production structures with more than one (barracks, subpens, etc).
|
||||||
Fixed some rare Harvester-related crashes.
|
Fixed some rare Harvester-related crashes.
|
||||||
Added labels to the perf graph.
|
Added labels to the perf graph.
|
||||||
Locked teams by default.
|
Locked teams by default.
|
||||||
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
|
Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
|
||||||
Added support for multiple shellmaps. Chooses randomly.
|
Added support for multiple shellmaps. Chooses randomly.
|
||||||
Fixed dropdowns possibly getting stuck open when the host force-starts the game.
|
Fixed dropdowns possibly getting stuck open when the host force-starts the game.
|
||||||
Improved scrollpanels - added scrollbars and mousewheel support.
|
Improved scrollpanels - added scrollbars and mousewheel support.
|
||||||
Fixed potential desyncs in building refund calculation and unit repair.
|
Fixed potential desyncs in building refund calculation and unit repair.
|
||||||
Added black outline to text drawn over the world, so it can be seen in all cases.
|
Added black outline to text drawn over the world, so it can be seen in all cases.
|
||||||
Many performance improvements.
|
Many performance improvements.
|
||||||
|
|
||||||
C&C:
|
C&C:
|
||||||
Fixed footprint of ATWR.
|
Fixed footprint of ATWR.
|
||||||
Improved harvester docking.
|
Improved harvester docking.
|
||||||
Made Oil Derricks capturable.
|
Made Oil Derricks capturable.
|
||||||
Fixed nuke detonation sound.
|
Fixed nuke detonation sound.
|
||||||
|
|
||||||
RA:
|
RA:
|
||||||
Fixed Tanya not having the correct pip color.
|
Fixed Tanya not having the correct pip color.
|
||||||
Fixed helicopters spawning in the wrong place.
|
Fixed helicopters spawning in the wrong place.
|
||||||
Fixed Spy-related crashes when disguising as civilians.
|
Fixed Spy-related crashes when disguising as civilians.
|
||||||
Allow using C4 on friendly buildings.
|
Allow using C4 on friendly buildings.
|
||||||
Improved harvester docking.
|
Improved harvester docking.
|
||||||
Added proper shareable/revokable GPS.
|
Added proper shareable/revokable GPS.
|
||||||
Nerf 1tnk hard.
|
Nerf 1tnk hard.
|
||||||
Increase cost of 2tnk slightly, but increase its HP too.
|
Increase cost of 2tnk slightly, but increase its HP too.
|
||||||
Require power to operate SAM sites.
|
Require power to operate SAM sites.
|
||||||
Fixed missing tooltips for SHOK and TTNK.
|
Fixed missing tooltips for SHOK and TTNK.
|
||||||
Fixed chronoshift power requiring two clicks to cancel.
|
Fixed chronoshift power requiring two clicks to cancel.
|
||||||
Fixed desync related to chronoshift.
|
Fixed desync related to chronoshift.
|
||||||
Fixed bogus bottom-left spawnpoint on Central Conflict.
|
Fixed bogus bottom-left spawnpoint on Central Conflict.
|
||||||
Production tabs with an item ready now light up yellow.
|
Production tabs with an item ready now light up yellow.
|
||||||
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
|
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
|
||||||
|
|
||||||
|
|
||||||
20101202
|
20101202
|
||||||
General:
|
General:
|
||||||
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
|
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
|
||||||
Disable Surrender button when you win or lose.
|
Disable Surrender button when you win or lose.
|
||||||
Fix Minimap orders outside viewport.
|
Fix Minimap orders outside viewport.
|
||||||
Render building previews when placing a structure.
|
Render building previews when placing a structure.
|
||||||
Buttons offset their contents when pressed.
|
Buttons offset their contents when pressed.
|
||||||
Dropdown listboxes in the game lobby and diplomacy panel.
|
Dropdown listboxes in the game lobby and diplomacy panel.
|
||||||
Allow moving the cursor and editing anywhere in textfields.
|
Allow moving the cursor and editing anywhere in textfields.
|
||||||
Don't render things outside the map.
|
Don't render things outside the map.
|
||||||
Render selection boxes / health bars, target lines above everything else
|
Render selection boxes / health bars, target lines above everything else
|
||||||
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
|
Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
|
||||||
Remove move flashes (they are obsoleted by target lines).
|
Remove move flashes (they are obsoleted by target lines).
|
||||||
Buildings are always visible under fog.
|
Buildings are always visible under fog.
|
||||||
Captured refineries no longer give cash to the original owner.
|
Captured refineries no longer give cash to the original owner.
|
||||||
New rally point artwork.
|
New rally point artwork.
|
||||||
Fix broken airstrike / parabomb special powers.
|
Fix broken airstrike / parabomb special powers.
|
||||||
Fix diplomacy cycling shroud exploit.
|
Fix diplomacy cycling shroud exploit.
|
||||||
Change the .rpm package to target Fedora.
|
Change the .rpm package to target Fedora.
|
||||||
Fixed idle animations
|
Fixed idle animations
|
||||||
|
|
||||||
RA:
|
RA:
|
||||||
Added "A Path Beyond" map
|
Added "A Path Beyond" map
|
||||||
Fix crash when selling iron curtained buildings.
|
Fix crash when selling iron curtained buildings.
|
||||||
Don't stack multiple Invuln render effect on an actor.
|
Don't stack multiple Invuln render effect on an actor.
|
||||||
Fix exploit in Iron Curtain, Chronosphere, Nuke.
|
Fix exploit in Iron Curtain, Chronosphere, Nuke.
|
||||||
Fix paradrop flare remaining forever if drop plane is killed.
|
Fix paradrop flare remaining forever if drop plane is killed.
|
||||||
Area of effect Iron Curtain.
|
Area of effect Iron Curtain.
|
||||||
Area of effect Chronoshift.
|
Area of effect Chronoshift.
|
||||||
Remove sandbag in water of "Equal Opportunity" map.
|
Remove sandbag in water of "Equal Opportunity" map.
|
||||||
Allow chronoshifted and paradropped units to collect crates.
|
Allow chronoshifted and paradropped units to collect crates.
|
||||||
Fixed medic crash.
|
Fixed medic crash.
|
||||||
Removed end of game crash.
|
Removed end of game crash.
|
||||||
Fix dog attack.
|
Fix dog attack.
|
||||||
Missile silo requires power but can be powered down.
|
Missile silo requires power but can be powered down.
|
||||||
Fix shellmap low power and invalid gap generator position.
|
Fix shellmap low power and invalid gap generator position.
|
||||||
Removed Naval Transport until it's cargo capabilities are fixed
|
Removed Naval Transport until it's cargo capabilities are fixed
|
||||||
|
|
||||||
CNC:
|
CNC:
|
||||||
Fix exploit in Ion Cannon, Nuke.
|
Fix exploit in Ion Cannon, Nuke.
|
||||||
Add some basic scripting to the shellmap.
|
Add some basic scripting to the shellmap.
|
||||||
Fix invulnerable stealth tanks.
|
Fix invulnerable stealth tanks.
|
||||||
Oil derricks spurt fire when killed.
|
Oil derricks spurt fire when killed.
|
||||||
New load screen (unfinished).
|
New load screen (unfinished).
|
||||||
Fix observers.
|
Fix observers.
|
||||||
Helicopters automatically target enemy units
|
Helicopters automatically target enemy units
|
||||||
|
|
||||||
Engine:
|
Engine:
|
||||||
Refactored Orders to use less network bandwidth and remove duplication.
|
Refactored Orders to use less network bandwidth and remove duplication.
|
||||||
Dump available extensions to graphics.log when GL Renderer fails to init.
|
Dump available extensions to graphics.log when GL Renderer fails to init.
|
||||||
Fix Makefile constantly rebuilding, and refactor for readability.
|
Fix Makefile constantly rebuilding, and refactor for readability.
|
||||||
Display soft shroud around edge of map instead of hard border.
|
Display soft shroud around edge of map instead of hard border.
|
||||||
Standardise engine naming of Theatre -> Tileset.
|
Standardise engine naming of Theatre -> Tileset.
|
||||||
Refactor map size queries to all use Map.Bounds.
|
Refactor map size queries to all use Map.Bounds.
|
||||||
Move all widget delegate into the RA mod dll.
|
Move all widget delegate into the RA mod dll.
|
||||||
Renamed ListBoxWidget -> ScrollPanelWidget.
|
Renamed ListBoxWidget -> ScrollPanelWidget.
|
||||||
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
|
Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
|
||||||
Removed duplication from target lines.
|
Removed duplication from target lines.
|
||||||
Extensive refactoring of shroud.
|
Extensive refactoring of shroud.
|
||||||
Refactor Scale trait to a property on Render*.
|
Refactor Scale trait to a property on Render*.
|
||||||
Refactor idle behavior
|
Refactor idle behavior
|
||||||
|
|
||||||
|
|
||||||
20101121-2
|
20101121-2
|
||||||
Bug fixes:
|
Bug fixes:
|
||||||
Fixed Tesla causing an out of memory exception
|
Fixed Tesla causing an out of memory exception
|
||||||
Fixed Tesla animations.
|
Fixed Tesla animations.
|
||||||
All players can now see AI players in lobby.
|
All players can now see AI players in lobby.
|
||||||
Weapon factory sell animation now plays correctly.
|
Weapon factory sell animation now plays correctly.
|
||||||
Utility app now extracts downloaded content packages properly.
|
Utility app now extracts downloaded content packages properly.
|
||||||
Fixed helicopters landing in silly places.
|
Fixed helicopters landing in silly places.
|
||||||
|
|
||||||
New Features:
|
New Features:
|
||||||
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
|
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
|
||||||
Order queuing with <shift>
|
Order queuing with <shift>
|
||||||
Unlimited power option in dev mode.
|
Unlimited power option in dev mode.
|
||||||
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
|
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
|
||||||
Smoke trails for damaged aircraft.
|
Smoke trails for damaged aircraft.
|
||||||
|
|
||||||
|
|
||||||
20101107
|
20101107
|
||||||
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
|
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
|
||||||
|
|
||||||
|
|
||||||
20101106
|
20101106
|
||||||
Bug Fixes:
|
Bug Fixes:
|
||||||
Fix crash when hosting a second game.
|
Fix crash when hosting a second game.
|
||||||
Fixed exploit where you could place a building anywhere.
|
Fixed exploit where you could place a building anywhere.
|
||||||
Fix aircraft, infantry becoming invincible in some circumstances.
|
Fix aircraft, infantry becoming invincible in some circumstances.
|
||||||
Fix a common aircraft desync.
|
Fix a common aircraft desync.
|
||||||
Unmuted the shellmap; it's now at 25% volume.
|
Unmuted the shellmap; it's now at 25% volume.
|
||||||
|
|
||||||
Balance Changes:
|
Balance Changes:
|
||||||
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
|
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
|
||||||
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
|
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
|
||||||
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
|
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
|
||||||
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
|
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
20101025
|
20101025
|
||||||
Fix crash in C&C when harvesters return to the refinery (sorry guys)
|
Fix crash in C&C when harvesters return to the refinery (sorry guys)
|
||||||
Fix crash in both mods when transports unload
|
Fix crash in both mods when transports unload
|
||||||
Fix ore/tiberium growth not working correctly
|
Fix ore/tiberium growth not working correctly
|
||||||
Fix graphical glitches on screenshake, etc
|
Fix graphical glitches on screenshake, etc
|
||||||
Add contrails to RA planes
|
Add contrails to RA planes
|
||||||
Added plane crashes in RA
|
Added plane crashes in RA
|
||||||
Added explosions on impact for all RA aircraft
|
Added explosions on impact for all RA aircraft
|
||||||
Added more scripting to the RA shellmap
|
Added more scripting to the RA shellmap
|
||||||
Fix Tesla not doing the correct amount of damage
|
Fix Tesla not doing the correct amount of damage
|
||||||
Lots of internal cleanup
|
Lots of internal cleanup
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
20101023
|
20101023
|
||||||
New C&C Maps:
|
New C&C Maps:
|
||||||
Into the River Below (6p)
|
Into the River Below (6p)
|
||||||
Algernon (4p)
|
Algernon (4p)
|
||||||
Wargames (4p)
|
Wargames (4p)
|
||||||
Yellowstone II (4p)
|
Yellowstone II (4p)
|
||||||
|
|
||||||
Bug Fixes:
|
Bug Fixes:
|
||||||
Client disconnects no longer "double-quit".
|
Client disconnects no longer "double-quit".
|
||||||
Units can no longer move over certain water tiles.
|
Units can no longer move over certain water tiles.
|
||||||
Checks for destroyed actors to ensure they don't try to perform actions after death.
|
Checks for destroyed actors to ensure they don't try to perform actions after death.
|
||||||
Loose files in mod folders take priority over ones in .mix packages.
|
Loose files in mod folders take priority over ones in .mix packages.
|
||||||
Fixes for syncing in replays.
|
Fixes for syncing in replays.
|
||||||
Fix Iron Curtain.
|
Fix Iron Curtain.
|
||||||
Fixes for units entering a building from the east or south
|
Fixes for units entering a building from the east or south
|
||||||
MOTD no longer spits out garbage when behind a proxy needing web authentication.
|
MOTD no longer spits out garbage when behind a proxy needing web authentication.
|
||||||
|
|
||||||
RA Balance Tweaks:
|
RA Balance Tweaks:
|
||||||
Airfield cost reduced from 1100 to 300
|
Airfield cost reduced from 1100 to 300
|
||||||
Yak cost increased from 800 to 1000
|
Yak cost increased from 800 to 1000
|
||||||
Mig cost increased from 1200 to 2000
|
Mig cost increased from 1200 to 2000
|
||||||
Helipad cost reduced from 1500 to 300
|
Helipad cost reduced from 1500 to 300
|
||||||
Longbow cost increased from 1200 to 2000
|
Longbow cost increased from 1200 to 2000
|
||||||
Hind cost increased from 1200 to 1500
|
Hind cost increased from 1200 to 1500
|
||||||
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
|
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
|
||||||
Flack truck range increased from 6 to 8, spread increased from 3 to 5
|
Flack truck range increased from 6 to 8, spread increased from 3 to 5
|
||||||
|
|
||||||
|
|
||||||
20101017
|
20101017
|
||||||
Fix crash when repair indicator was visible, but the building got destroyed or sold
|
Fix crash when repair indicator was visible, but the building got destroyed or sold
|
||||||
Fix crash if an actor got destroyed twice (blown up & sold, etc)
|
Fix crash if an actor got destroyed twice (blown up & sold, etc)
|
||||||
Fix putting units back in BADR and C17.
|
Fix putting units back in BADR and C17.
|
||||||
Fix C&C crates being invisible
|
Fix C&C crates being invisible
|
||||||
Fix bogus overlapping of MINE with ore trucks
|
Fix bogus overlapping of MINE with ore trucks
|
||||||
Add MCV, napalm, nuke crates to C&C.
|
Add MCV, napalm, nuke crates to C&C.
|
||||||
Fix "(dead)" tags in chat
|
Fix "(dead)" tags in chat
|
||||||
Mute shellmap combat
|
Mute shellmap combat
|
||||||
Fix FMV player
|
Fix FMV player
|
||||||
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
|
Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
|
||||||
Fixed bogus Missile Silo cameo from RA
|
Fixed bogus Missile Silo cameo from RA
|
||||||
Fixed engineer goldwrench cursors being reversed
|
Fixed engineer goldwrench cursors being reversed
|
||||||
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
|
Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
|
||||||
Make teamchat toggle more flexible
|
Make teamchat toggle more flexible
|
||||||
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
|
Fix cloakable units being untargetable while uncloaked (thanks pdovy)
|
||||||
Fix crash when clicking `repair` with no MCV
|
Fix crash when clicking `repair` with no MCV
|
||||||
Fix unit crates spawning in inappropriate places
|
Fix unit crates spawning in inappropriate places
|
||||||
Updated 'The Sentinel' map
|
Updated 'The Sentinel' map
|
||||||
Add base cycling (backspace) in C&C (it previously worked only in RA)
|
Add base cycling (backspace) in C&C (it previously worked only in RA)
|
||||||
Fix planes getting stuck on the edge of the map
|
Fix planes getting stuck on the edge of the map
|
||||||
Fix explosions in air being drawn at ground level
|
Fix explosions in air being drawn at ground level
|
||||||
Allow map slots to disallow bots
|
Allow map slots to disallow bots
|
||||||
Allow map slots to enforce race/color selection
|
Allow map slots to enforce race/color selection
|
||||||
Replace C&C LST art (thanks, KatzSmile)
|
Replace C&C LST art (thanks, KatzSmile)
|
||||||
Push HackyAI setup into system.yaml, fix HackyAI for C&C
|
Push HackyAI setup into system.yaml, fix HackyAI for C&C
|
||||||
Reduce effectiveness of RA GUN vs unarmored
|
Reduce effectiveness of RA GUN vs unarmored
|
||||||
Improved mod content download infrastructure for Linux
|
Improved mod content download infrastructure for Linux
|
||||||
Nerf C&C Orca slightly
|
Nerf C&C Orca slightly
|
||||||
Nerf speed of C&C bggy/jeep/bike/apc
|
Nerf speed of C&C bggy/jeep/bike/apc
|
||||||
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
|
Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
|
||||||
Reduce bandwidth usage in multiplayer (1/2)
|
Reduce bandwidth usage in multiplayer (1/2)
|
||||||
Fix version string showing up twice in bottom-right corner after a game
|
Fix version string showing up twice in bottom-right corner after a game
|
||||||
Buff arty damage slightly
|
Buff arty damage slightly
|
||||||
Nerf V2 reload slightly
|
Nerf V2 reload slightly
|
||||||
Add trails to C&C SAM missiles
|
Add trails to C&C SAM missiles
|
||||||
Increase speed of most C&C AA missiles
|
Increase speed of most C&C AA missiles
|
||||||
Reduce power requirement for RA AFLD from 50 to 20
|
Reduce power requirement for RA AFLD from 50 to 20
|
||||||
|
|
||||||
|
|
||||||
20101013
|
20101013
|
||||||
Fix crash when ordering a helicopter to move while it was falling out of the sky
|
Fix crash when ordering a helicopter to move while it was falling out of the sky
|
||||||
Add blue tiberium
|
Add blue tiberium
|
||||||
Fix aircraft not showing up on radar
|
Fix aircraft not showing up on radar
|
||||||
Fix canceling of production not quite working (would cancel 2 if one was half-built)
|
Fix canceling of production not quite working (would cancel 2 if one was half-built)
|
||||||
Fix base-cycling for mac
|
Fix base-cycling for mac
|
||||||
Fix leaks between shellmap world and ingame world
|
Fix leaks between shellmap world and ingame world
|
||||||
Fix crash when the network connection is lost
|
Fix crash when the network connection is lost
|
||||||
Run the shellmap behind the lobby
|
Run the shellmap behind the lobby
|
||||||
Fix host not being able to teamchat
|
Fix host not being able to teamchat
|
||||||
Declaring war automatically breaks the alliance in both directions
|
Declaring war automatically breaks the alliance in both directions
|
||||||
Aircraft can attack from their airfields correctly now
|
Aircraft can attack from their airfields correctly now
|
||||||
Attack move added ('A' and then left-click)
|
Attack move added ('A' and then left-click)
|
||||||
Add Tiberian's 'The Sentinel' 1v1 C&C map
|
Add Tiberian's 'The Sentinel' 1v1 C&C map
|
||||||
Show the server name in the lobby dialog title
|
Show the server name in the lobby dialog title
|
||||||
Random actually means random
|
Random actually means random
|
||||||
Fix crash when destroying a Refinery with docked harvester
|
Fix crash when destroying a Refinery with docked harvester
|
||||||
Add pchote's 'Tundra' 1v1 C&C SNOW! map
|
Add pchote's 'Tundra' 1v1 C&C SNOW! map
|
||||||
Lots of internal engine improvements
|
Lots of internal engine improvements
|
||||||
|
|
||||||
|
|
||||||
20101009
|
20101009
|
||||||
Fix 64bit Linux compatibility
|
Fix 64bit Linux compatibility
|
||||||
Nerf C&C Attack Bike
|
Nerf C&C Attack Bike
|
||||||
Show mod info in server browser
|
Show mod info in server browser
|
||||||
Show MOTD in the main menu
|
Show MOTD in the main menu
|
||||||
Fixed exploit with selling walls
|
Fixed exploit with selling walls
|
||||||
Fixed auto-attack not working properly
|
Fixed auto-attack not working properly
|
||||||
Add an example mod, which adds a single unit to RA.
|
Add an example mod, which adds a single unit to RA.
|
||||||
Fix dogs eating walls
|
Fix dogs eating walls
|
||||||
Fix crash on destroying ore storage buildings
|
Fix crash on destroying ore storage buildings
|
||||||
Fix Obelisk missing moving target
|
Fix Obelisk missing moving target
|
||||||
Ban cloak crates for infantry
|
Ban cloak crates for infantry
|
||||||
Add nuke "bad" crate
|
Add nuke "bad" crate
|
||||||
Prevent aircraft from firing while landed
|
Prevent aircraft from firing while landed
|
||||||
Reduce nuke charge time from 13min to 9min
|
Reduce nuke charge time from 13min to 9min
|
||||||
Reduce parabombs charge time to 1min
|
Reduce parabombs charge time to 1min
|
||||||
Add support for minimum ranges on weapons
|
Add support for minimum ranges on weapons
|
||||||
Add support for excluding specific actor types from picking up certain crates
|
Add support for excluding specific actor types from picking up certain crates
|
||||||
FIx silent nukes in RA if they didn't hit a building
|
FIx silent nukes in RA if they didn't hit a building
|
||||||
Fix all AI players getting the same color
|
Fix all AI players getting the same color
|
||||||
Fix AI players getting the same team setting as the host
|
Fix AI players getting the same team setting as the host
|
||||||
Fix AI attacking each other
|
Fix AI attacking each other
|
||||||
Prevent most awful-looking colors
|
Prevent most awful-looking colors
|
||||||
Remove most of the debug spam for aircraft
|
Remove most of the debug spam for aircraft
|
||||||
Increase construction yard health (50% in RA, 25% in CNC)
|
Increase construction yard health (50% in RA, 25% in CNC)
|
||||||
AI players now build defenses
|
AI players now build defenses
|
||||||
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
|
AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
|
||||||
Much improved order targeting system
|
Much improved order targeting system
|
||||||
Add crash animations for helicopters
|
Add crash animations for helicopters
|
||||||
Nerf Hind chainguns
|
Nerf Hind chainguns
|
||||||
Reduce cost of Cruisers from 3.2k to 2.4k
|
Reduce cost of Cruisers from 3.2k to 2.4k
|
||||||
Fix CNC airdrop planes getting stuck if the Airfield goes away
|
Fix CNC airdrop planes getting stuck if the Airfield goes away
|
||||||
Fix phantom voices for dead units in control groups
|
Fix phantom voices for dead units in control groups
|
||||||
Fix dogs sometimes not killing infantry
|
Fix dogs sometimes not killing infantry
|
||||||
Fix scroll jumping if opposite scroll inputs were applied
|
Fix scroll jumping if opposite scroll inputs were applied
|
||||||
Fix bogus targeting lines being drawn to 0,0 sometimes
|
Fix bogus targeting lines being drawn to 0,0 sometimes
|
||||||
Fix VS2010 compatibility
|
Fix VS2010 compatibility
|
||||||
Fix the game getting screwed up when people leave
|
Fix the game getting screwed up when people leave
|
||||||
|
|
||||||
|
|
||||||
20101002
|
20101002
|
||||||
Fix various crashes
|
Fix various crashes
|
||||||
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
|
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
|
||||||
Added shader fallbacks for Cg-2.1
|
Added shader fallbacks for Cg-2.1
|
||||||
Fix editor crashing on File->Open on Windows
|
Fix editor crashing on File->Open on Windows
|
||||||
Added scroll speed control (thanks, Gecko)
|
Added scroll speed control (thanks, Gecko)
|
||||||
|
|
||||||
|
|
||||||
20100922 through 20100922-4
|
20100922 through 20100922-4
|
||||||
Allow queueing of buildings when a building is ready to place
|
Allow queueing of buildings when a building is ready to place
|
||||||
Change the pathfinder to use integers instead of floating point (fixes desync)
|
Change the pathfinder to use integers instead of floating point (fixes desync)
|
||||||
Create ui widgets on demand instead of at gamestart
|
Create ui widgets on demand instead of at gamestart
|
||||||
Begin refactoring activity queuing for cleaner code
|
Begin refactoring activity queuing for cleaner code
|
||||||
Reenable crates
|
Reenable crates
|
||||||
Remove desync debug logging
|
Remove desync debug logging
|
||||||
Fix editor crash
|
Fix editor crash
|
||||||
Fix crash when a building being repaired is killed
|
Fix crash when a building being repaired is killed
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
20100921 through 20100921-6
|
20100921 through 20100921-6
|
||||||
Add yet more logging to search for the packaged build desync
|
Add yet more logging to search for the packaged build desync
|
||||||
|
|
||||||
|
|
||||||
20100920 through 20100920-7
|
20100920 through 20100920-7
|
||||||
Fix crash when building cnc weapons factory
|
Fix crash when building cnc weapons factory
|
||||||
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
|
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
|
||||||
Move several traits from engine into ra mod
|
Move several traits from engine into ra mod
|
||||||
Fix several editor bugs
|
Fix several editor bugs
|
||||||
Add a lot more logging to search for the packaged build desync
|
Add a lot more logging to search for the packaged build desync
|
||||||
|
|
||||||
|
|
||||||
20100919-2
|
20100919-2
|
||||||
Fix crash when un/deploying a damaged mcv
|
Fix crash when un/deploying a damaged mcv
|
||||||
|
|
||||||
|
|
||||||
20100919
|
20100919
|
||||||
Cache the power state of buildings for large performance gains
|
Cache the power state of buildings for large performance gains
|
||||||
Changes to sync logging for large performance gains
|
Changes to sync logging for large performance gains
|
||||||
Changes to shroud and ore rendering for large performace gains
|
Changes to shroud and ore rendering for large performace gains
|
||||||
Changes to renderer to fix several z-order bugs
|
Changes to renderer to fix several z-order bugs
|
||||||
Fix osx version string
|
Fix osx version string
|
||||||
Rename Repeat -> Loop in the music player
|
Rename Repeat -> Loop in the music player
|
||||||
Fix team selection in the game lobby
|
Fix team selection in the game lobby
|
||||||
Don't change production tab when selecting enemy structures
|
Don't change production tab when selecting enemy structures
|
||||||
|
|
||||||
|
|
||||||
20100918-2 through 20100918-4
|
20100918-2 through 20100918-4
|
||||||
Fix crashes in the map editor
|
Fix crashes in the map editor
|
||||||
Include menu and desktop shortcuts to the RPM package
|
Include menu and desktop shortcuts to the RPM package
|
||||||
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
|
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
|
||||||
|
|
||||||
|
|
||||||
20100918
|
20100918
|
||||||
Fixed lots of crashes
|
Fixed lots of crashes
|
||||||
AI only tries to attack players that exist (and not itself)
|
AI only tries to attack players that exist (and not itself)
|
||||||
Fixed speed of idle animations
|
Fixed speed of idle animations
|
||||||
Fixed exploit with A10 (infinite napalm)
|
Fixed exploit with A10 (infinite napalm)
|
||||||
Fixed exploits with remote building capturing/destroying
|
Fixed exploits with remote building capturing/destroying
|
||||||
Added ability to change tilesize per-mod
|
Added ability to change tilesize per-mod
|
||||||
Fixed delivering ore to an ally's proc
|
Fixed delivering ore to an ally's proc
|
||||||
Fixed dog attacking ground forever (banned)
|
Fixed dog attacking ground forever (banned)
|
||||||
Fixed most z-order bugs
|
Fixed most z-order bugs
|
||||||
Fixed lots of editor usability problems
|
Fixed lots of editor usability problems
|
||||||
Fixed bogus XML generated by TSB
|
Fixed bogus XML generated by TSB
|
||||||
Added notification when cheats are used
|
Added notification when cheats are used
|
||||||
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
|
Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
|
||||||
Fixed a bunch of techtree bugs
|
Fixed a bunch of techtree bugs
|
||||||
Fixed walkability of north rivermouth template in RA.
|
Fixed walkability of north rivermouth template in RA.
|
||||||
Added ability to export minimap as PNG from the editor
|
Added ability to export minimap as PNG from the editor
|
||||||
|
|
||||||
|
|
||||||
20100914
|
20100914
|
||||||
Infantry idle sequences for ra mod
|
Infantry idle sequences for ra mod
|
||||||
Enable music player by default (requires scores.mix to be installed manually)
|
Enable music player by default (requires scores.mix to be installed manually)
|
||||||
Flak truck for soviets in ra mod
|
Flak truck for soviets in ra mod
|
||||||
Give dog a selection voice
|
Give dog a selection voice
|
||||||
Only scroll when the game window is focused
|
Only scroll when the game window is focused
|
||||||
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
|
Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
|
||||||
Fixed a collection of crashes related to dead actors
|
Fixed a collection of crashes related to dead actors
|
||||||
Fixed broken rpm package
|
Fixed broken rpm package
|
||||||
Create Debian packages
|
Create Debian packages
|
||||||
|
|
||||||
|
|
||||||
20100910-2
|
20100910-2
|
||||||
Fixed attacking helipads
|
Fixed attacking helipads
|
||||||
Deployed more mirrors
|
Deployed more mirrors
|
||||||
Added idle animations in C&C
|
Added idle animations in C&C
|
||||||
Fixed an issue with the sidebar palette in C&C Desert
|
Fixed an issue with the sidebar palette in C&C Desert
|
||||||
Integrated Jk's C&C Snow theater
|
Integrated Jk's C&C Snow theater
|
||||||
Go back to classic C&C refinery model
|
Go back to classic C&C refinery model
|
||||||
Improve building explosions
|
Improve building explosions
|
||||||
Add nuke flash to C&C
|
Add nuke flash to C&C
|
||||||
Fix crash when losing FACT with a building ready to place
|
Fix crash when losing FACT with a building ready to place
|
||||||
Remove unused MIX files
|
Remove unused MIX files
|
||||||
Add support for custom armor types
|
Add support for custom armor types
|
||||||
Adjust bounding boxes on vehicles
|
Adjust bounding boxes on vehicles
|
||||||
Windows installer prompts to install .NET if you don't have it
|
Windows installer prompts to install .NET if you don't have it
|
||||||
Windows installer remembers previous location for upgrades
|
Windows installer remembers previous location for upgrades
|
||||||
Fix various crashes when refineries going away
|
Fix various crashes when refineries going away
|
||||||
Fix serious performace issue -- Actor leak when failing to spawn units
|
Fix serious performace issue -- Actor leak when failing to spawn units
|
||||||
Add support for mobile production units
|
Add support for mobile production units
|
||||||
Remove splash damage from Tiberium
|
Remove splash damage from Tiberium
|
||||||
Fix a crash with actors dying with a projectile in-flight
|
Fix a crash with actors dying with a projectile in-flight
|
||||||
Correctly clean up cargo when a transport dies
|
Correctly clean up cargo when a transport dies
|
||||||
Fix client crash when the server disconnects
|
Fix client crash when the server disconnects
|
||||||
Right-clicking on a valid passenger with a transport loads cargo
|
Right-clicking on a valid passenger with a transport loads cargo
|
||||||
Added zoom to editor
|
Added zoom to editor
|
||||||
Convert sequences to yaml
|
Convert sequences to yaml
|
||||||
Clean up the mod folders
|
Clean up the mod folders
|
||||||
Add a shellmap for C&C
|
Add a shellmap for C&C
|
||||||
Make pathfinder work with a MobileInfo rather than a live actor
|
Make pathfinder work with a MobileInfo rather than a live actor
|
||||||
Add a loadscreen for C&C
|
Add a loadscreen for C&C
|
||||||
Correctly back up MIX files when upgrading windows installs
|
Correctly back up MIX files when upgrading windows installs
|
||||||
|
|
||||||
|
|
||||||
20100907
|
20100907
|
||||||
Changed MiG prerequisites to AFLD+STEK
|
Changed MiG prerequisites to AFLD+STEK
|
||||||
Removed KENN, build DOG directly from BARR now
|
Removed KENN, build DOG directly from BARR now
|
||||||
Chronotank can only teleport when fully charged
|
Chronotank can only teleport when fully charged
|
||||||
Improved OpenGL error logging
|
Improved OpenGL error logging
|
||||||
Fixed targeting of FIX
|
Fixed targeting of FIX
|
||||||
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
|
Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
|
||||||
Added muzzle flashes to Yak and Hind chainguns
|
Added muzzle flashes to Yak and Hind chainguns
|
||||||
Fixed bounding boxes on some units
|
Fixed bounding boxes on some units
|
||||||
Fixed accuracy of Tesla weapons
|
Fixed accuracy of Tesla weapons
|
||||||
Changed ownership of GUN and GTWR in CNC to both
|
Changed ownership of GUN and GTWR in CNC to both
|
||||||
Fixed crash on destroying things that have a building reserved
|
Fixed crash on destroying things that have a building reserved
|
||||||
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
|
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
|
||||||
Fixed RPM linux package
|
Fixed RPM linux package
|
||||||
|
|
||||||
|
|
||||||
20100906-2
|
20100906-2
|
||||||
Shows game version in main menu screen for windows and linux
|
Shows game version in main menu screen for windows and linux
|
||||||
|
|
||||||
|
|
||||||
20100906
|
20100906
|
||||||
Improvements to Render performance
|
Improvements to Render performance
|
||||||
Improved debugging for performance issues
|
Improved debugging for performance issues
|
||||||
"Give Exploration" developer-mode option
|
"Give Exploration" developer-mode option
|
||||||
Check for .net framework on windows install
|
Check for .net framework on windows install
|
||||||
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
|
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
|
||||||
|
|||||||
Reference in New Issue
Block a user