Updated CHANGELOG

This commit is contained in:
Scott_NZ
2013-03-04 01:08:55 +13:00
parent 5426e2c831
commit 2f3def3f86

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@@ -13,6 +13,24 @@ NEW:
Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
Replaced admin indicator icon with bold formatted player name
Connecting to a different mod will show an appropriate error message (was unknown map before)
Fix problems with multi tap detection
Hotkeys are now user-configurable via settings.yaml and the GUI
New hotkeys:
Move viewport to selection (default: home or double tap group number)
Switch cursor to sell / repair / powerdown
Player colors are now reverted after changing to a map which does not lock colors
Fixed floating point inconsistencies to reduce desyncs
Civilians now panic when in combat
Units with turrets are now displayed correctly when parachuting
Print the total number of values extracted from random number generator stream to sync report for debugging purposes
Allow strides for sequence definitions (if you don't want to use the full SHP animation length, optional)
Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
Fixed a crash when multiple clients on the same machine attempted to write replay files at once
Refactored palette remapping rendering code as a preparation for upcoming Voxel support
Fixed crashes when attempting to watch replays in non-RA mods
Added support for randomized weapon reports
Editor:
Map editor now saves and loads from OpenRA user folder
Fixed map editor failing to import legacy maps
@@ -25,13 +43,19 @@ NEW:
Added Allies03 mission
Added Allies04 mission
Added Soviet01Classic mission
Allies02 mission - reduced difficulty of the 16 minute reinforcements
Allies02 mission - can build medic and spy at captured barracks
Added MonsterTankMadness mission
Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
Fixed graphics for craters for Snow maps (art by MrFibble)
Ice Floe actors work in maps now (sequences were missing)
Brought back music track "Mud" into the playlist
Balance:
Base defenses now do less damage to main base structures
Pillbox armor changed from wood to heavy
Construction Yard armor changed from heavy to wood with a health boost
Construction Yard sell ability removed to combat MCV crate exploit
Superweapons now have more health
Tanya no longer fires her pistols at main base structures
Tanya no longer has a C4 demolition cursor for barrels
Added missing line of sight for Chronotank
Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
Demo truck cost from 1500 to 2500
@@ -61,9 +85,26 @@ NEW:
Added new map: "Bad Neighbors" (Nukem)
Renamed airstrip to airfield in tooltip.
Don't remap civilian buildings/fields in-game.
Added Random Map button to the lobby
Added Crates on/off checkbox to the lobby
Gems are now rendered slate blue on the radar minimap
Added Mobile Gap Generator
Shroud creators now temporarily create shroud
Added support for Nyerguds music upgrade pack
C&C:
Removed custom build time for tiberium refinery to avoid desync crashes
Infantry detect cloaked units in adjacent tile.
Airstrike cooldown time reduced to 3 minutes (from 4).
Explosions given names instead of just numbers. Added some explosions that came with the game but were unused.
Corrected music.yaml track titles
Fix wrong civilian field remapping in-game
Slowed down structure building animations
Obelisk now AutoTargeted properly by units
Communications Center HP reduced so it can be nuked.
Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
Halved Chinook price from $1500 to $750
Reduced Helipad price reduced to $1000 (was $1500)
Changed sounds for cloaking and building destruction
Dune 2000:
Merged the Rounded Edges Mod by Jes and Bellator:
Bibs have been removed
@@ -72,7 +113,7 @@ NEW:
Siege tank barrel won't rotate anymore
AI capable of building all units using all queues
Bullet traces
Windtrap and IX Research building animations
Added Windtrap and IX Research building animations
New unit balance (mix of Dune II, Dune 2000 and Red Alert)
Repair pad animation
No more obsessive "silos needed"
@@ -413,7 +454,6 @@ NEW:
Fixed tank squish animations to show properly
New map: Tiberium Oasis (Bellator)
20110906:
Engine:
Fixed compile failures under Windows
@@ -629,7 +669,6 @@ NEW:
Don't change mods if the same one is selected in the dropdown
Support for remapping the control group addition modifier (ctrl) to any modifier key
Fix helicopters flying 1 cell off the right or bottom of the map
C&C:
Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
Fixed death animations
@@ -673,7 +712,6 @@ NEW:
Fix GPS behavior when alliances change.
Aircraft now fly to a target location and circle instead of returning to base
Aircraft no longer fly off the map if their Airfield is destroyed
Editor:
New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
Waypoints and MP start locations are now actors
@@ -685,7 +723,6 @@ NEW:
Maps can be loaded from the commandline
Option to show actor names
Support for veteran / elite actors to be defined in the map yaml
Packaging:
Rename .deb package to use debian naming conventions
Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
@@ -713,7 +750,6 @@ NEW:
Infantry stack 5-to-a-cell like the original games
Craters and scorches smoke for a limited time
Added a scatter key (bound to `x')
C&C:
Fixed commando c4
Fixed Airfield production notification ("Reinforcements have arrived")
@@ -728,7 +764,6 @@ NEW:
Increase Weapons Factory health
Increase rocket bike damage
New Map: Crossing the Rubicon (Arcturus)
RA:
Game assets can be installed from one of the Red Alert cds
"Repairing" eva
@@ -741,20 +776,17 @@ NEW:
Ability to switch mods after launch
Refactor hardcoded tools into a generic interface
20110109
Launchers:
New GTK based launcher for linux.
Mod version, version check, and MOTD moved from the main menu into the launchers.
Fixes for non-standard mono installations under OSX.
Fixes for filepaths with spaces under OSX.
Map Editor / Maps:
Fixed crash when using floodfill.
New map format (version 4). Open and resave maps with the editor to upgrade them.
Added support for compressed (.oramap or .zip) maps.
Removed .uid files from maps -- compute the hash on demand now.
General:
Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
Added 'Stop' command on 'S'.
@@ -783,13 +815,11 @@ NEW:
Fixed potential desyncs in building refund calculation and unit repair.
Added black outline to text drawn over the world, so it can be seen in all cases.
Many performance improvements.
C&C:
Fixed footprint of ATWR.
Improved harvester docking.
Made Oil Derricks capturable.
Fixed nuke detonation sound.
RA:
Fixed Tanya not having the correct pip color.
Fixed helicopters spawning in the wrong place.
@@ -807,7 +837,6 @@ NEW:
Production tabs with an item ready now light up yellow.
Fixed crash when a WEAP is half-destroyed before it finishes deploying.
20101202
General:
New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
@@ -828,7 +857,6 @@ NEW:
Fix diplomacy cycling shroud exploit.
Change the .rpm package to target Fedora.
Fixed idle animations
RA:
Added "A Path Beyond" map
Fix crash when selling iron curtained buildings.
@@ -845,7 +873,6 @@ NEW:
Missile silo requires power but can be powered down.
Fix shellmap low power and invalid gap generator position.
Removed Naval Transport until it's cargo capabilities are fixed
CNC:
Fix exploit in Ion Cannon, Nuke.
Add some basic scripting to the shellmap.
@@ -854,7 +881,6 @@ NEW:
New load screen (unfinished).
Fix observers.
Helicopters automatically target enemy units
Engine:
Refactored Orders to use less network bandwidth and remove duplication.
Dump available extensions to graphics.log when GL Renderer fails to init.
@@ -870,7 +896,6 @@ NEW:
Refactor Scale trait to a property on Render*.
Refactor idle behavior
20101121-2
Bug fixes:
Fixed Tesla causing an out of memory exception
@@ -879,7 +904,6 @@ NEW:
Weapon factory sell animation now plays correctly.
Utility app now extracts downloaded content packages properly.
Fixed helicopters landing in silly places.
New Features:
New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
Order queuing with <shift>
@@ -887,11 +911,9 @@ NEW:
New King of the Hill game mode with two maps: Crossroads and Island Hoppers
Smoke trails for damaged aircraft.
20101107
Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
20101106
Bug Fixes:
Fix crash when hosting a second game.
@@ -899,15 +921,12 @@ NEW:
Fix aircraft, infantry becoming invincible in some circumstances.
Fix a common aircraft desync.
Unmuted the shellmap; it's now at 25% volume.
Balance Changes:
reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
20101025
Fix crash in C&C when harvesters return to the refinery (sorry guys)
Fix crash in both mods when transports unload
@@ -920,15 +939,12 @@ NEW:
Fix Tesla not doing the correct amount of damage
Lots of internal cleanup
20101023
New C&C Maps:
Into the River Below (6p)
Algernon (4p)
Wargames (4p)
Yellowstone II (4p)
Bug Fixes:
Client disconnects no longer "double-quit".
Units can no longer move over certain water tiles.
@@ -938,7 +954,6 @@ NEW:
Fix Iron Curtain.
Fixes for units entering a building from the east or south
MOTD no longer spits out garbage when behind a proxy needing web authentication.
RA Balance Tweaks:
Airfield cost reduced from 1100 to 300
Yak cost increased from 800 to 1000
@@ -949,7 +964,6 @@ NEW:
Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
Flack truck range increased from 6 to 8, spread increased from 3 to 5
20101017
Fix crash when repair indicator was visible, but the building got destroyed or sold
Fix crash if an actor got destroyed twice (blown up & sold, etc)
@@ -989,7 +1003,6 @@ NEW:
Increase speed of most C&C AA missiles
Reduce power requirement for RA AFLD from 50 to 20
20101013
Fix crash when ordering a helicopter to move while it was falling out of the sky
Add blue tiberium
@@ -1010,7 +1023,6 @@ NEW:
Add pchote's 'Tundra' 1v1 C&C SNOW! map
Lots of internal engine improvements
20101009
Fix 64bit Linux compatibility
Nerf C&C Attack Bike
@@ -1050,7 +1062,6 @@ NEW:
Fix VS2010 compatibility
Fix the game getting screwed up when people leave
20101002
Fix various crashes
Fix CNC AI never building anything (it's still crap, but at least it does *something*)
@@ -1058,7 +1069,6 @@ NEW:
Fix editor crashing on File->Open on Windows
Added scroll speed control (thanks, Gecko)
20100922 through 20100922-4
Allow queueing of buildings when a building is ready to place
Change the pathfinder to use integers instead of floating point (fixes desync)
@@ -1069,12 +1079,9 @@ NEW:
Fix editor crash
Fix crash when a building being repaired is killed
20100921 through 20100921-6
Add yet more logging to search for the packaged build desync
20100920 through 20100920-7
Fix crash when building cnc weapons factory
Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
@@ -1082,11 +1089,9 @@ NEW:
Fix several editor bugs
Add a lot more logging to search for the packaged build desync
20100919-2
Fix crash when un/deploying a damaged mcv
20100919
Cache the power state of buildings for large performance gains
Changes to sync logging for large performance gains
@@ -1097,13 +1102,11 @@ NEW:
Fix team selection in the game lobby
Don't change production tab when selecting enemy structures
20100918-2 through 20100918-4
Fix crashes in the map editor
Include menu and desktop shortcuts to the RPM package
Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
20100918
Fixed lots of crashes
AI only tries to attack players that exist (and not itself)
@@ -1122,7 +1125,6 @@ NEW:
Fixed walkability of north rivermouth template in RA.
Added ability to export minimap as PNG from the editor
20100914
Infantry idle sequences for ra mod
Enable music player by default (requires scores.mix to be installed manually)
@@ -1134,7 +1136,6 @@ NEW:
Fixed broken rpm package
Create Debian packages
20100910-2
Fixed attacking helipads
Deployed more mirrors
@@ -1166,7 +1167,6 @@ NEW:
Add a loadscreen for C&C
Correctly back up MIX files when upgrading windows installs
20100907
Changed MiG prerequisites to AFLD+STEK
Removed KENN, build DOG directly from BARR now
@@ -1182,11 +1182,9 @@ NEW:
If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
Fixed RPM linux package
20100906-2
Shows game version in main menu screen for windows and linux
20100906
Improvements to Render performance
Improved debugging for performance issues