Updated CHANGELOG
This commit is contained in:
90
CHANGELOG
90
CHANGELOG
@@ -13,6 +13,24 @@ NEW:
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Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
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Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
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Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
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Replaced admin indicator icon with bold formatted player name
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Connecting to a different mod will show an appropriate error message (was unknown map before)
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Fix problems with multi tap detection
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Hotkeys are now user-configurable via settings.yaml and the GUI
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New hotkeys:
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Move viewport to selection (default: home or double tap group number)
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Switch cursor to sell / repair / powerdown
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Player colors are now reverted after changing to a map which does not lock colors
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Fixed floating point inconsistencies to reduce desyncs
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Civilians now panic when in combat
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Units with turrets are now displayed correctly when parachuting
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Print the total number of values extracted from random number generator stream to sync report for debugging purposes
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Allow strides for sequence definitions (if you don't want to use the full SHP animation length, optional)
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Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
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Fixed a crash when multiple clients on the same machine attempted to write replay files at once
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Refactored palette remapping rendering code as a preparation for upcoming Voxel support
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Fixed crashes when attempting to watch replays in non-RA mods
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Added support for randomized weapon reports
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Editor:
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Map editor now saves and loads from OpenRA user folder
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Fixed map editor failing to import legacy maps
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@@ -25,13 +43,19 @@ NEW:
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Added Allies03 mission
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Added Allies04 mission
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Added Soviet01Classic mission
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Allies02 mission - reduced difficulty of the 16 minute reinforcements
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Allies02 mission - can build medic and spy at captured barracks
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Added MonsterTankMadness mission
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Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
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Fixed graphics for craters for Snow maps (art by MrFibble)
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Ice Floe actors work in maps now (sequences were missing)
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Brought back music track "Mud" into the playlist
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Balance:
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Base defenses now do less damage to main base structures
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Pillbox armor changed from wood to heavy
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Construction Yard armor changed from heavy to wood with a health boost
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Construction Yard sell ability removed to combat MCV crate exploit
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Superweapons now have more health
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Tanya no longer fires her pistols at main base structures
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Tanya no longer has a C4 demolition cursor for barrels
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Added missing line of sight for Chronotank
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Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
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Demo truck cost from 1500 to 2500
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@@ -61,9 +85,26 @@ NEW:
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Added new map: "Bad Neighbors" (Nukem)
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Renamed airstrip to airfield in tooltip.
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Don't remap civilian buildings/fields in-game.
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Added Random Map button to the lobby
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Added Crates on/off checkbox to the lobby
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Gems are now rendered slate blue on the radar minimap
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Added Mobile Gap Generator
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Shroud creators now temporarily create shroud
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Added support for Nyerguds music upgrade pack
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C&C:
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Removed custom build time for tiberium refinery to avoid desync crashes
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Infantry detect cloaked units in adjacent tile.
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Airstrike cooldown time reduced to 3 minutes (from 4).
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Explosions given names instead of just numbers. Added some explosions that came with the game but were unused.
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Corrected music.yaml track titles
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Fix wrong civilian field remapping in-game
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Slowed down structure building animations
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Obelisk now AutoTargeted properly by units
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Communications Center HP reduced so it can be nuked.
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Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
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Halved Chinook price from $1500 to $750
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Reduced Helipad price reduced to $1000 (was $1500)
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Changed sounds for cloaking and building destruction
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Dune 2000:
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Merged the Rounded Edges Mod by Jes and Bellator:
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Bibs have been removed
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@@ -72,7 +113,7 @@ NEW:
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Siege tank barrel won't rotate anymore
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AI capable of building all units using all queues
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Bullet traces
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Windtrap and IX Research building animations
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Added Windtrap and IX Research building animations
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New unit balance (mix of Dune II, Dune 2000 and Red Alert)
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Repair pad animation
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No more obsessive "silos needed"
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@@ -413,7 +454,6 @@ NEW:
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Fixed tank squish animations to show properly
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New map: Tiberium Oasis (Bellator)
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20110906:
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Engine:
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Fixed compile failures under Windows
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@@ -629,7 +669,6 @@ NEW:
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Don't change mods if the same one is selected in the dropdown
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Support for remapping the control group addition modifier (ctrl) to any modifier key
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Fix helicopters flying 1 cell off the right or bottom of the map
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C&C:
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Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
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Fixed death animations
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@@ -673,7 +712,6 @@ NEW:
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Fix GPS behavior when alliances change.
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Aircraft now fly to a target location and circle instead of returning to base
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Aircraft no longer fly off the map if their Airfield is destroyed
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Editor:
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New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
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Waypoints and MP start locations are now actors
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@@ -685,7 +723,6 @@ NEW:
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Maps can be loaded from the commandline
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Option to show actor names
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Support for veteran / elite actors to be defined in the map yaml
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Packaging:
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Rename .deb package to use debian naming conventions
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Improve linux package installation / elevation prompts (uses zenity, require mono >= 2.6.7)
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@@ -713,7 +750,6 @@ NEW:
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Infantry stack 5-to-a-cell like the original games
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Craters and scorches smoke for a limited time
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Added a scatter key (bound to `x')
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C&C:
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Fixed commando c4
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Fixed Airfield production notification ("Reinforcements have arrived")
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@@ -728,7 +764,6 @@ NEW:
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Increase Weapons Factory health
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Increase rocket bike damage
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New Map: Crossing the Rubicon (Arcturus)
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RA:
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Game assets can be installed from one of the Red Alert cds
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"Repairing" eva
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@@ -741,20 +776,17 @@ NEW:
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Ability to switch mods after launch
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Refactor hardcoded tools into a generic interface
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20110109
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Launchers:
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New GTK based launcher for linux.
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Mod version, version check, and MOTD moved from the main menu into the launchers.
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Fixes for non-standard mono installations under OSX.
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Fixes for filepaths with spaces under OSX.
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Map Editor / Maps:
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Fixed crash when using floodfill.
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New map format (version 4). Open and resave maps with the editor to upgrade them.
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Added support for compressed (.oramap or .zip) maps.
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Removed .uid files from maps -- compute the hash on demand now.
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General:
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Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
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Added 'Stop' command on 'S'.
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@@ -783,13 +815,11 @@ NEW:
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Fixed potential desyncs in building refund calculation and unit repair.
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Added black outline to text drawn over the world, so it can be seen in all cases.
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Many performance improvements.
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C&C:
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Fixed footprint of ATWR.
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Improved harvester docking.
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Made Oil Derricks capturable.
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Fixed nuke detonation sound.
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RA:
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Fixed Tanya not having the correct pip color.
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Fixed helicopters spawning in the wrong place.
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@@ -807,7 +837,6 @@ NEW:
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Production tabs with an item ready now light up yellow.
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Fixed crash when a WEAP is half-destroyed before it finishes deploying.
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20101202
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General:
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New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
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@@ -828,7 +857,6 @@ NEW:
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Fix diplomacy cycling shroud exploit.
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Change the .rpm package to target Fedora.
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Fixed idle animations
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RA:
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Added "A Path Beyond" map
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Fix crash when selling iron curtained buildings.
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@@ -845,7 +873,6 @@ NEW:
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Missile silo requires power but can be powered down.
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Fix shellmap low power and invalid gap generator position.
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Removed Naval Transport until it's cargo capabilities are fixed
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CNC:
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Fix exploit in Ion Cannon, Nuke.
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Add some basic scripting to the shellmap.
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@@ -854,7 +881,6 @@ NEW:
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New load screen (unfinished).
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Fix observers.
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Helicopters automatically target enemy units
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Engine:
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Refactored Orders to use less network bandwidth and remove duplication.
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Dump available extensions to graphics.log when GL Renderer fails to init.
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@@ -870,7 +896,6 @@ NEW:
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Refactor Scale trait to a property on Render*.
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Refactor idle behavior
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20101121-2
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Bug fixes:
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Fixed Tesla causing an out of memory exception
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@@ -879,7 +904,6 @@ NEW:
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Weapon factory sell animation now plays correctly.
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Utility app now extracts downloaded content packages properly.
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Fixed helicopters landing in silly places.
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New Features:
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New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
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Order queuing with <shift>
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@@ -887,11 +911,9 @@ NEW:
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New King of the Hill game mode with two maps: Crossroads and Island Hoppers
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Smoke trails for damaged aircraft.
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20101107
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Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
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20101106
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Bug Fixes:
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Fix crash when hosting a second game.
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@@ -899,15 +921,12 @@ NEW:
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Fix aircraft, infantry becoming invincible in some circumstances.
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Fix a common aircraft desync.
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Unmuted the shellmap; it's now at 25% volume.
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Balance Changes:
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reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
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reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
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reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
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reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
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20101025
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Fix crash in C&C when harvesters return to the refinery (sorry guys)
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Fix crash in both mods when transports unload
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@@ -920,15 +939,12 @@ NEW:
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Fix Tesla not doing the correct amount of damage
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Lots of internal cleanup
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20101023
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New C&C Maps:
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Into the River Below (6p)
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Algernon (4p)
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Wargames (4p)
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Yellowstone II (4p)
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Bug Fixes:
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Client disconnects no longer "double-quit".
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Units can no longer move over certain water tiles.
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@@ -938,7 +954,6 @@ NEW:
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Fix Iron Curtain.
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Fixes for units entering a building from the east or south
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MOTD no longer spits out garbage when behind a proxy needing web authentication.
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RA Balance Tweaks:
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Airfield cost reduced from 1100 to 300
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Yak cost increased from 800 to 1000
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@@ -949,7 +964,6 @@ NEW:
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Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
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Flack truck range increased from 6 to 8, spread increased from 3 to 5
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20101017
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Fix crash when repair indicator was visible, but the building got destroyed or sold
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Fix crash if an actor got destroyed twice (blown up & sold, etc)
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@@ -989,7 +1003,6 @@ NEW:
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Increase speed of most C&C AA missiles
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Reduce power requirement for RA AFLD from 50 to 20
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20101013
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Fix crash when ordering a helicopter to move while it was falling out of the sky
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Add blue tiberium
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@@ -1010,7 +1023,6 @@ NEW:
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Add pchote's 'Tundra' 1v1 C&C SNOW! map
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Lots of internal engine improvements
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20101009
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Fix 64bit Linux compatibility
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Nerf C&C Attack Bike
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@@ -1050,7 +1062,6 @@ NEW:
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Fix VS2010 compatibility
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Fix the game getting screwed up when people leave
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20101002
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Fix various crashes
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Fix CNC AI never building anything (it's still crap, but at least it does *something*)
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@@ -1058,7 +1069,6 @@ NEW:
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Fix editor crashing on File->Open on Windows
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Added scroll speed control (thanks, Gecko)
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20100922 through 20100922-4
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Allow queueing of buildings when a building is ready to place
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Change the pathfinder to use integers instead of floating point (fixes desync)
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@@ -1069,12 +1079,9 @@ NEW:
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Fix editor crash
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Fix crash when a building being repaired is killed
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20100921 through 20100921-6
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Add yet more logging to search for the packaged build desync
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20100920 through 20100920-7
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Fix crash when building cnc weapons factory
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Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
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@@ -1082,11 +1089,9 @@ NEW:
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Fix several editor bugs
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Add a lot more logging to search for the packaged build desync
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20100919-2
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Fix crash when un/deploying a damaged mcv
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20100919
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Cache the power state of buildings for large performance gains
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Changes to sync logging for large performance gains
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@@ -1097,13 +1102,11 @@ NEW:
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Fix team selection in the game lobby
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Don't change production tab when selecting enemy structures
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20100918-2 through 20100918-4
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Fix crashes in the map editor
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Include menu and desktop shortcuts to the RPM package
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Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
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20100918
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Fixed lots of crashes
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AI only tries to attack players that exist (and not itself)
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@@ -1122,7 +1125,6 @@ NEW:
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Fixed walkability of north rivermouth template in RA.
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Added ability to export minimap as PNG from the editor
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20100914
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Infantry idle sequences for ra mod
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Enable music player by default (requires scores.mix to be installed manually)
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@@ -1134,7 +1136,6 @@ NEW:
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Fixed broken rpm package
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Create Debian packages
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20100910-2
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Fixed attacking helipads
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Deployed more mirrors
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@@ -1166,7 +1167,6 @@ NEW:
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Add a loadscreen for C&C
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Correctly back up MIX files when upgrading windows installs
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20100907
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Changed MiG prerequisites to AFLD+STEK
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Removed KENN, build DOG directly from BARR now
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@@ -1182,11 +1182,9 @@ NEW:
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If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
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Fixed RPM linux package
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20100906-2
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Shows game version in main menu screen for windows and linux
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20100906
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Improvements to Render performance
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Improved debugging for performance issues
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