Rename EffectsGlobal to LightingGlobal

Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
This commit is contained in:
Taryn Hill
2015-08-01 12:53:46 -05:00
parent 7298c21e75
commit 2f452d88b3
4 changed files with 66 additions and 53 deletions

View File

@@ -216,7 +216,6 @@
<Compile Include="Scripting\Global\CameraGlobal.cs" />
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
<Compile Include="Scripting\Global\EffectGlobal.cs" />
<Compile Include="Scripting\Global\FacingGlobal.cs" />
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
<Compile Include="Scripting\Global\MapGlobal.cs" />
@@ -703,6 +702,7 @@
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Scripting\Global\LightingGlobal.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>