Rename EffectsGlobal to LightingGlobal
Remove ChangeLighting in favor of individual channels Change RA's fort-lonestar to use Lighting instead of Effect
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@@ -216,7 +216,6 @@
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
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<Compile Include="Scripting\Global\EffectGlobal.cs" />
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<Compile Include="Scripting\Global\FacingGlobal.cs" />
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<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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@@ -703,6 +702,7 @@
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<Compile Include="Lint\CheckRevealFootprint.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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