Rename EffectsGlobal to LightingGlobal

Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
This commit is contained in:
Taryn Hill
2015-08-01 12:53:46 -05:00
parent 7298c21e75
commit 2f452d88b3
4 changed files with 66 additions and 53 deletions

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@@ -1,51 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Effect")]
public class EffectGlobal : ScriptGlobal
{
readonly IEnumerable<FlashPaletteEffect> fpes;
readonly GlobalLightingPaletteEffect lighting;
public EffectGlobal(ScriptContext context)
: base(context)
{
fpes = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
}
[Desc("Controls the `FlashPaletteEffect` trait.")]
public void Flash(string type = null, int ticks = -1)
{
foreach (var fpe in fpes)
if (fpe.Info.Type == type)
fpe.Enable(ticks);
}
[Desc("Dynamically adjusts the `GlobalLightingPaletteEffect` trait.")]
public void ChangeLighting(double red, double green, double blue, double ambient)
{
if (lighting == null)
throw new LuaException("GlobalLightingPaletteEffect needs to be added to the World actor first.");
lighting.Red = (float)red;
lighting.Green = (float)green;
lighting.Blue = (float)blue;
lighting.Ambient = (float)ambient;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Lighting")]
public class LightingGlobal : ScriptGlobal
{
readonly IEnumerable<FlashPaletteEffect> flashPaletteEffects;
readonly GlobalLightingPaletteEffect lighting;
readonly bool hasLighting;
public LightingGlobal(ScriptContext context)
: base(context)
{
flashPaletteEffects = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
hasLighting = lighting != null;
}
[Desc("Controls the `FlashPaletteEffect` trait.")]
public void Flash(string type = null, int ticks = -1)
{
foreach (var effect in flashPaletteEffects)
if (effect.Info.Type == type)
effect.Enable(ticks);
}
public double Red
{
get { return hasLighting ? lighting.Red : 0d; }
set { if (hasLighting) lighting.Red = (float)value; }
}
public double Green
{
get { return hasLighting ? lighting.Green : 0d; }
set { if (hasLighting) lighting.Green = (float)value; }
}
public double Blue
{
get { return hasLighting ? lighting.Blue : 0d; }
set { if (hasLighting) lighting.Blue = (float)value; }
}
public double Ambient
{
get { return hasLighting ? lighting.Ambient : 0d; }
set { if (hasLighting) lighting.Ambient = (float)value; }
}
}
}