Rename EffectsGlobal to LightingGlobal
Remove ChangeLighting in favor of individual channels Change RA's fort-lonestar to use Lighting instead of Effect
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@@ -150,7 +150,7 @@ end
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Tick = function()
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if (Utils.RandomInteger(1, 200) == 10) then
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local delay = Utils.RandomInteger(1, 10)
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Effect.Flash("LightningStrike", delay)
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Lighting.Flash("LightningStrike", delay)
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Trigger.AfterDelay(delay, function()
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Media.PlaySound("thunder" .. Utils.RandomInteger(1,6) .. ".aud")
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end)
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