strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap

This commit is contained in:
Chris Forbes
2010-04-28 11:14:21 +12:00
parent 79558dc57a
commit 2f4df42924
2 changed files with 30 additions and 23 deletions

View File

@@ -30,10 +30,10 @@ namespace OpenRA.Graphics
class Minimap
{
readonly World world;
Sheet sheet, mapOnlySheet;
Sheet sheet;
SpriteRenderer rgbaRenderer;
LineRenderer lineRenderer;
Sprite sprite, mapOnlySprite;
Sprite sprite;
Bitmap terrain, oreLayer;
Rectangle bounds;
@@ -42,13 +42,10 @@ namespace OpenRA.Graphics
const int alpha = 230;
public void Tick() { }
public Minimap(World world, Renderer r)
{
this.world = world;
sheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
mapOnlySheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
lineRenderer = new LineRenderer(r);
rgbaRenderer = r.RgbaSpriteRenderer;
@@ -59,7 +56,6 @@ namespace OpenRA.Graphics
bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, bounds, TextureChannel.Alpha);
shroudColor = Color.FromArgb(alpha, Color.Black);
@@ -97,16 +93,6 @@ namespace OpenRA.Graphics
return terrain;
}
public static Bitmap RenderTerrainBitmapWithSpawnPoints(Map map, TileSet tileset)
{
/* todo: do this a bit nicer */
var terrain = RenderTerrainBitmap(map, tileset);
foreach (var sp in map.SpawnPoints)
terrain.SetPixel(sp.X, sp.Y, Color.White);
return terrain;
}
public void Update()
{
if (terrain == null)
@@ -123,8 +109,6 @@ namespace OpenRA.Graphics
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Ore)));
}
mapOnlySheet.Texture.SetData(oreLayer);
if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
@@ -159,9 +143,9 @@ namespace OpenRA.Graphics
sheet.Texture.SetData(bitmap);
}
public void Draw(RectangleF rect, bool mapOnly)
public void Draw(RectangleF rect)
{
rgbaRenderer.DrawSprite(mapOnly ? mapOnlySprite : sprite,
rgbaRenderer.DrawSprite(sprite,
new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
rgbaRenderer.Flush();
}

View File

@@ -48,6 +48,29 @@ namespace OpenRA.Widgets
string radarCollection;
int2 MinimapPixelToCell(RectangleF r, int2 p)
{
return int2.Zero;
}
public override bool HandleInput(MouseInput mi)
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
if (!mapRect.Contains(mi.Location.ToPointF()))
return false;
var loc = MinimapPixelToCell(mapRect, mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc);
return true;
}
public override Widget Clone() { throw new NotImplementedException("Why are you Cloning RadarBin?"); }
public override void Draw(World world)
@@ -89,7 +112,7 @@ namespace OpenRA.Widgets
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength : 0))
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength+radarActivateAnimationLength : 0))
radarAnimating = false;
}
@@ -121,7 +144,7 @@ namespace OpenRA.Widgets
if (radarAnimationFrame >= radarSlideAnimationLength)
{
RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2, 192, radarMinimapHeight);
world.Minimap.Draw(mapRect, false);
world.Minimap.Draw(mapRect);
}
}