move Game.worldRenderer into World
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@@ -170,7 +170,7 @@ namespace OpenRa
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new int2(140, 15), Color.White);
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if (Game.Settings.PerfGraph)
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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PerfHistory.Render(renderer, Game.world.WorldRenderer.lineRenderer);
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DrawRadar();
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DrawPower();
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