move Game.worldRenderer into World
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@@ -15,15 +15,15 @@ namespace OpenRa.Graphics
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Map map;
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OverlayRenderer overlayRenderer;
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public TerrainRenderer(Renderer renderer, Map map)
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public TerrainRenderer(World world, Renderer renderer)
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{
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this.renderer = renderer;
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this.map = map;
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this.map = world.Map;
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Size tileSize = new Size( Game.CellSize, Game.CellSize );
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var tileMapping = new Cache<TileReference, Sprite>(
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x => SheetBuilder.Add(Game.world.TileSet.GetBytes(x), tileSize));
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x => SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
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Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
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ushort[] indices = new ushort[6 * map.Height * map.Width];
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