move Game.worldRenderer into World
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@@ -48,7 +48,7 @@ namespace OpenRa.Graphics
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renderer.BeginFrame(r1, r2, scrollPosition);
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Game.worldRenderer.Draw();
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Game.world.WorldRenderer.Draw();
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Game.chrome.Draw();
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var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor();
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