move Game.worldRenderer into World
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@@ -48,7 +48,7 @@ namespace OpenRa.Orders
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public void Render()
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{
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Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building, BuildingInfo );
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Game.world.WorldRenderer.uiOverlay.DrawBuildingGrid( Building, BuildingInfo );
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}
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public Cursor GetCursor(int2 xy, MouseInput mi)
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