make the pathfinder use integers
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@@ -20,7 +20,7 @@ namespace OpenRA
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World world;
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public CellInfo[ , ] cellInfo;
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public PriorityQueue<PathDistance> queue;
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public Func<int2, float> heuristic;
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public Func<int2, int> heuristic;
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Func<int2, bool> customBlock;
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public bool checkForBlocked;
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public Actor ignoreBuilding;
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@@ -58,7 +58,7 @@ namespace OpenRA
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return this;
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}
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public PathSearch WithHeuristic(Func<int2, float> h)
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public PathSearch WithHeuristic(Func<int2, int> h)
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{
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heuristic = h;
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return this;
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@@ -66,7 +66,7 @@ namespace OpenRA
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public PathSearch WithoutLaneBias()
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{
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LaneBias = 0f;
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LaneBias = 0;
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return this;
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}
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@@ -76,7 +76,7 @@ namespace OpenRA
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return this;
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}
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float LaneBias = .5f;
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int LaneBias = 1;
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public int2 Expand( World world )
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{
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@@ -91,7 +91,7 @@ namespace OpenRA
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var thisCost = Mobile.MovementCostForCell(mobileInfo, world, p.Location);
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if (thisCost == float.PositiveInfinity)
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if (thisCost == int.MaxValue)
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return p.Location;
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foreach( int2 d in directions )
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@@ -102,9 +102,9 @@ namespace OpenRA
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if( cellInfo[ newHere.X, newHere.Y ].Seen )
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continue;
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var costHere = (float)Mobile.MovementCostForCell(mobileInfo, world, newHere);
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var costHere = Mobile.MovementCostForCell(mobileInfo, world, newHere);
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if (costHere == float.PositiveInfinity)
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if (costHere == int.MaxValue)
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continue;
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if (!Mobile.CanEnterCell(mobileInfo, world, uim, bim, newHere, ignoreBuilding, checkForBlocked))
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@@ -114,10 +114,11 @@ namespace OpenRA
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continue;
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var est = heuristic( newHere );
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if( est == float.PositiveInfinity )
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if( est == int.MaxValue )
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continue;
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float cellCost = (float)(((d.X * d.Y != 0) ? 1.414213563f : 1.0f) * costHere);
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int cellCost = costHere;
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if( d.X * d.Y != 0 ) cellCost = ( cellCost * 34 ) / 24;
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// directional bonuses for smoother flow!
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var ux = (newHere.X + (inReverse ? 1 : 0) & 1);
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@@ -128,7 +129,7 @@ namespace OpenRA
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if (uy == 0 && d.X < 0) cellCost += LaneBias;
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else if (uy == 1 && d.X > 0) cellCost += LaneBias;
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float newCost = (float)(cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost);
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int newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
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if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
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continue;
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@@ -199,18 +200,18 @@ namespace OpenRA
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var cellInfo = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
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for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
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for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
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cellInfo[ x, y ] = new CellInfo( float.PositiveInfinity, new int2( x, y ), false );
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cellInfo[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
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return cellInfo;
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}
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public static Func<int2, float> DefaultEstimator( int2 destination )
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public static Func<int2, int> DefaultEstimator( int2 destination )
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{
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return here =>
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{
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int2 d = ( here - destination ).Abs();
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int diag = Math.Min( d.X, d.Y );
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int straight = Math.Abs( d.X - d.Y );
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return 1.5f * diag + straight;
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return (3400 * diag / 24) + (100 * straight);
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};
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}
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}
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