diff --git a/OpenRA.Mods.Cnc/Traits/Render/RenderGunboat.cs b/OpenRA.Mods.Cnc/Traits/Render/RenderGunboat.cs index 5ecfc14440..fe6c4e3105 100644 --- a/OpenRA.Mods.Cnc/Traits/Render/RenderGunboat.cs +++ b/OpenRA.Mods.Cnc/Traits/Render/RenderGunboat.cs @@ -11,7 +11,7 @@ using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; -using OpenRA.Mods.RA; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits diff --git a/OpenRA.Mods.D2k/Traits/AttackSwallow.cs b/OpenRA.Mods.D2k/Traits/AttackSwallow.cs index 3293cae7d5..ebee958c8f 100644 --- a/OpenRA.Mods.D2k/Traits/AttackSwallow.cs +++ b/OpenRA.Mods.D2k/Traits/AttackSwallow.cs @@ -9,7 +9,7 @@ #endregion using OpenRA.Mods.D2k.Activities; -using OpenRA.Mods.RA; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits diff --git a/OpenRA.Mods.RA/Activities/Heal.cs b/OpenRA.Mods.RA/Activities/Heal.cs index 3e2606084f..d7fbc0ee3b 100755 --- a/OpenRA.Mods.RA/Activities/Heal.cs +++ b/OpenRA.Mods.RA/Activities/Heal.cs @@ -9,6 +9,7 @@ #endregion using OpenRA.Activities; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities diff --git a/OpenRA.Mods.RA/Activities/Hunt.cs b/OpenRA.Mods.RA/Activities/Hunt.cs index b2a10cb3c4..b3030217bb 100644 --- a/OpenRA.Mods.RA/Activities/Hunt.cs +++ b/OpenRA.Mods.RA/Activities/Hunt.cs @@ -13,6 +13,7 @@ using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Traits; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities diff --git a/OpenRA.Mods.RA/ActorExts.cs b/OpenRA.Mods.RA/ActorExts.cs index b15ea0854a..4a0dceb383 100644 --- a/OpenRA.Mods.RA/ActorExts.cs +++ b/OpenRA.Mods.RA/ActorExts.cs @@ -11,7 +11,7 @@ using System.Drawing; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public static class ActorExts { diff --git a/OpenRA.Mods.RA/Armament.cs b/OpenRA.Mods.RA/Armament.cs index 2f463560df..4b5cec1d9a 100644 --- a/OpenRA.Mods.RA/Armament.cs +++ b/OpenRA.Mods.RA/Armament.cs @@ -16,7 +16,7 @@ using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public class Barrel { diff --git a/OpenRA.Mods.RA/Attack/AttackBase.cs b/OpenRA.Mods.RA/Attack/AttackBase.cs index f9f7cf7f3d..369c05028d 100644 --- a/OpenRA.Mods.RA/Attack/AttackBase.cs +++ b/OpenRA.Mods.RA/Attack/AttackBase.cs @@ -14,10 +14,9 @@ using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.GameRules; -using OpenRA.Mods.RA.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public abstract class AttackBaseInfo : ITraitInfo { diff --git a/OpenRA.Mods.RA/Attack/AttackCharge.cs b/OpenRA.Mods.RA/Attack/AttackCharge.cs index f217d8aa0b..73ec971f10 100644 --- a/OpenRA.Mods.RA/Attack/AttackCharge.cs +++ b/OpenRA.Mods.RA/Attack/AttackCharge.cs @@ -10,10 +10,9 @@ using OpenRA.Activities; using OpenRA.Mods.Common.Activities; -using OpenRA.Mods.RA.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Charges up before being able to attack.")] class AttackChargeInfo : AttackOmniInfo diff --git a/OpenRA.Mods.RA/Attack/AttackFollow.cs b/OpenRA.Mods.RA/Attack/AttackFollow.cs index 6d4aa96c53..96fbeb7ba7 100644 --- a/OpenRA.Mods.RA/Attack/AttackFollow.cs +++ b/OpenRA.Mods.RA/Attack/AttackFollow.cs @@ -10,10 +10,9 @@ using System; using OpenRA.Activities; -using OpenRA.Mods.RA.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Actor will follow units until in range to attack them.")] public class AttackFollowInfo : AttackBaseInfo diff --git a/OpenRA.Mods.RA/Attack/AttackFrontal.cs b/OpenRA.Mods.RA/Attack/AttackFrontal.cs index 4be58b4508..18be6c43ee 100644 --- a/OpenRA.Mods.RA/Attack/AttackFrontal.cs +++ b/OpenRA.Mods.RA/Attack/AttackFrontal.cs @@ -12,7 +12,7 @@ using System; using OpenRA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Unit got to face the target")] public class AttackFrontalInfo : AttackBaseInfo, Requires diff --git a/OpenRA.Mods.RA/Attack/AttackGarrisoned.cs b/OpenRA.Mods.RA/Attack/AttackGarrisoned.cs index 5ce6e99e5b..663ecd585b 100644 --- a/OpenRA.Mods.RA/Attack/AttackGarrisoned.cs +++ b/OpenRA.Mods.RA/Attack/AttackGarrisoned.cs @@ -14,10 +14,9 @@ using System.Linq; using OpenRA.Activities; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; -using OpenRA.Mods.RA.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public class FirePort { diff --git a/OpenRA.Mods.RA/Attack/AttackMedic.cs b/OpenRA.Mods.RA/Attack/AttackMedic.cs index 9641da91de..01033d7a8a 100644 --- a/OpenRA.Mods.RA/Attack/AttackMedic.cs +++ b/OpenRA.Mods.RA/Attack/AttackMedic.cs @@ -11,7 +11,7 @@ using OpenRA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Give the unit a \"heal-weapon\" that attacks friendly targets if they are damaged.", "It conflicts with any other weapon or Attack*: trait because it will hurt friendlies during the", diff --git a/OpenRA.Mods.RA/Attack/AttackOmni.cs b/OpenRA.Mods.RA/Attack/AttackOmni.cs index 50960e0c4d..9c6047387e 100644 --- a/OpenRA.Mods.RA/Attack/AttackOmni.cs +++ b/OpenRA.Mods.RA/Attack/AttackOmni.cs @@ -11,7 +11,7 @@ using OpenRA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class AttackOmniInfo : AttackBaseInfo { diff --git a/OpenRA.Mods.RA/Attack/AttackTurreted.cs b/OpenRA.Mods.RA/Attack/AttackTurreted.cs index 01eb58b8d8..47a2ed1a6b 100644 --- a/OpenRA.Mods.RA/Attack/AttackTurreted.cs +++ b/OpenRA.Mods.RA/Attack/AttackTurreted.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Actor has a visual turret used to attack.")] public class AttackTurretedInfo : AttackFollowInfo, Requires diff --git a/OpenRA.Mods.RA/Attack/AttackWander.cs b/OpenRA.Mods.RA/Attack/AttackWander.cs index 1662727c73..d48b0b943c 100644 --- a/OpenRA.Mods.RA/Attack/AttackWander.cs +++ b/OpenRA.Mods.RA/Attack/AttackWander.cs @@ -9,10 +9,9 @@ #endregion using OpenRA.Activities; -using OpenRA.Mods.RA.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Will AttackMove to a random location within MoveRadius when idle.", "This conflicts with player orders and should only be added to animal creeps.")] diff --git a/OpenRA.Mods.RA/AutoHeal.cs b/OpenRA.Mods.RA/AutoHeal.cs index 1af562c599..024f80ed02 100644 --- a/OpenRA.Mods.RA/AutoHeal.cs +++ b/OpenRA.Mods.RA/AutoHeal.cs @@ -11,7 +11,7 @@ using System.Linq; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Used together with AttackMedic: to make the healer do it's job automatically to nearby units.")] class AutoHealInfo : TraitInfo, Requires { } diff --git a/OpenRA.Mods.RA/AutoTarget.cs b/OpenRA.Mods.RA/AutoTarget.cs index 9eaf2acbed..d343de63f5 100644 --- a/OpenRA.Mods.RA/AutoTarget.cs +++ b/OpenRA.Mods.RA/AutoTarget.cs @@ -13,7 +13,7 @@ using System.Linq; using OpenRA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("The actor will automatically engage the enemy when it is in range.")] public class AutoTargetInfo : ITraitInfo, Requires diff --git a/OpenRA.Mods.RA/C4Demolition.cs b/OpenRA.Mods.RA/C4Demolition.cs index 3760ec3a19..ec67887fe7 100644 --- a/OpenRA.Mods.RA/C4Demolition.cs +++ b/OpenRA.Mods.RA/C4Demolition.cs @@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Orders; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class C4DemolitionInfo : ITraitInfo { diff --git a/OpenRA.Mods.RA/Capturable.cs b/OpenRA.Mods.RA/Capturable.cs index ef186484a5..5980a6307b 100644 --- a/OpenRA.Mods.RA/Capturable.cs +++ b/OpenRA.Mods.RA/Capturable.cs @@ -11,7 +11,7 @@ using System.Linq; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("This actor can be captured by a unit with Captures: trait.")] class CapturableInfo : ITraitInfo diff --git a/OpenRA.Mods.RA/CaptureNotification.cs b/OpenRA.Mods.RA/CaptureNotification.cs index b6191e2f6f..ec4025af53 100644 --- a/OpenRA.Mods.RA/CaptureNotification.cs +++ b/OpenRA.Mods.RA/CaptureNotification.cs @@ -10,7 +10,7 @@ using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class CaptureNotificationInfo : ITraitInfo { diff --git a/OpenRA.Mods.RA/Captures.cs b/OpenRA.Mods.RA/Captures.cs index 64fd9fc63b..6a025a207f 100644 --- a/OpenRA.Mods.RA/Captures.cs +++ b/OpenRA.Mods.RA/Captures.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Orders; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("This actor can capture other actors which have the Capturable: trait.")] class CapturesInfo : ITraitInfo diff --git a/OpenRA.Mods.RA/CombatDebugOverlay.cs b/OpenRA.Mods.RA/CombatDebugOverlay.cs index 7d21c375cc..8f1fb192f7 100644 --- a/OpenRA.Mods.RA/CombatDebugOverlay.cs +++ b/OpenRA.Mods.RA/CombatDebugOverlay.cs @@ -11,9 +11,10 @@ using System; using System.Drawing; using OpenRA.Graphics; -using OpenRA.Traits; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.RA.Effects; +using OpenRA.Mods.RA.Traits; +using OpenRA.Traits; namespace OpenRA.Mods.RA { diff --git a/OpenRA.Mods.RA/Disguise.cs b/OpenRA.Mods.RA/Disguise.cs index ece609d8ec..27034fc90e 100644 --- a/OpenRA.Mods.RA/Disguise.cs +++ b/OpenRA.Mods.RA/Disguise.cs @@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Overrides the default ToolTip when this actor is disguised (aids in deceiving enemy players).")] class DisguiseToolTipInfo : TooltipInfo, Requires diff --git a/OpenRA.Mods.RA/EngineerRepair.cs b/OpenRA.Mods.RA/EngineerRepair.cs index e0ce938568..fbe030df76 100644 --- a/OpenRA.Mods.RA/EngineerRepair.cs +++ b/OpenRA.Mods.RA/EngineerRepair.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Orders; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Can instantly repair other actors, but gets consumed afterwards.")] class EngineerRepairInfo : TraitInfo { } diff --git a/OpenRA.Mods.RA/Guard.cs b/OpenRA.Mods.RA/Guard.cs index 96b24c002f..8a7a47b35f 100644 --- a/OpenRA.Mods.RA/Guard.cs +++ b/OpenRA.Mods.RA/Guard.cs @@ -15,7 +15,7 @@ using OpenRA.Graphics; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")] class GuardInfo : TraitInfo { } diff --git a/OpenRA.Mods.RA/LimitedAmmo.cs b/OpenRA.Mods.RA/LimitedAmmo.cs index 6228c0dbb4..e56305e9cc 100644 --- a/OpenRA.Mods.RA/LimitedAmmo.cs +++ b/OpenRA.Mods.RA/LimitedAmmo.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using System.Linq; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Actor has a limited amount of ammo, after using it all the actor must reload in some way.")] public class LimitedAmmoInfo : ITraitInfo diff --git a/OpenRA.Mods.RA/Reloads.cs b/OpenRA.Mods.RA/Reloads.cs index 008a323e3d..25bdf1c1e2 100644 --- a/OpenRA.Mods.RA/Reloads.cs +++ b/OpenRA.Mods.RA/Reloads.cs @@ -10,7 +10,7 @@ using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Unit will reload its limited ammo itself.")] public class ReloadsInfo : ITraitInfo, Requires diff --git a/OpenRA.Mods.RA/RenderDetectionCircle.cs b/OpenRA.Mods.RA/RenderDetectionCircle.cs index 2898844803..2bcde1a5b8 100644 --- a/OpenRA.Mods.RA/RenderDetectionCircle.cs +++ b/OpenRA.Mods.RA/RenderDetectionCircle.cs @@ -14,7 +14,7 @@ using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class RenderDetectionCircleInfo : ITraitInfo { diff --git a/OpenRA.Mods.RA/RenderJammerCircle.cs b/OpenRA.Mods.RA/RenderJammerCircle.cs index fb94d20e3f..6119433276 100644 --- a/OpenRA.Mods.RA/RenderJammerCircle.cs +++ b/OpenRA.Mods.RA/RenderJammerCircle.cs @@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { // TODO: remove all the Render*Circle duplication class RenderJammerCircleInfo : ITraitInfo, IPlaceBuildingDecoration diff --git a/OpenRA.Mods.RA/RenderRangeCircle.cs b/OpenRA.Mods.RA/RenderRangeCircle.cs index 21168f432d..d7f9f9ca2e 100644 --- a/OpenRA.Mods.RA/RenderRangeCircle.cs +++ b/OpenRA.Mods.RA/RenderRangeCircle.cs @@ -15,7 +15,7 @@ using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public interface IPlaceBuildingDecoration { diff --git a/OpenRA.Mods.RA/RenderShroudCircle.cs b/OpenRA.Mods.RA/RenderShroudCircle.cs index b990920bea..84cbec1bad 100644 --- a/OpenRA.Mods.RA/RenderShroudCircle.cs +++ b/OpenRA.Mods.RA/RenderShroudCircle.cs @@ -14,7 +14,7 @@ using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecoration { diff --git a/OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs b/OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs index 70793f2ac6..c0bfa67261 100644 --- a/OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs +++ b/OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs @@ -11,6 +11,7 @@ using Eluant; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.RA.Activities; +using OpenRA.Mods.RA.Traits; using OpenRA.Scripting; using OpenRA.Traits; diff --git a/OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs b/OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs index fd1e744b98..8d81d61c10 100644 --- a/OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs +++ b/OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs @@ -8,6 +8,7 @@ */ #endregion +using OpenRA.Mods.RA.Traits; using OpenRA.Scripting; using OpenRA.Traits; diff --git a/OpenRA.Mods.RA/TakeCover.cs b/OpenRA.Mods.RA/TakeCover.cs index 8a92c09981..3a3a2d54e4 100644 --- a/OpenRA.Mods.RA/TakeCover.cs +++ b/OpenRA.Mods.RA/TakeCover.cs @@ -11,7 +11,7 @@ using OpenRA.GameRules; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Make the unit go prone when under attack, in an attempt to reduce damage.")] public class TakeCoverInfo : TurretedInfo diff --git a/OpenRA.Mods.RA/ThrowsParticle.cs b/OpenRA.Mods.RA/ThrowsParticle.cs index 375e29ba66..c2b958d143 100644 --- a/OpenRA.Mods.RA/ThrowsParticle.cs +++ b/OpenRA.Mods.RA/ThrowsParticle.cs @@ -12,7 +12,7 @@ using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { class ThrowsParticleInfo : ITraitInfo, Requires, Requires { diff --git a/OpenRA.Mods.RA/TraitsInterfaces.cs b/OpenRA.Mods.RA/TraitsInterfaces.cs index 676080d522..519cb4457d 100755 --- a/OpenRA.Mods.RA/TraitsInterfaces.cs +++ b/OpenRA.Mods.RA/TraitsInterfaces.cs @@ -9,6 +9,7 @@ #endregion using OpenRA.Mods.RA.Activities; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA diff --git a/OpenRA.Mods.RA/Turreted.cs b/OpenRA.Mods.RA/Turreted.cs index 9910c7b997..99ba34d295 100755 --- a/OpenRA.Mods.RA/Turreted.cs +++ b/OpenRA.Mods.RA/Turreted.cs @@ -11,7 +11,7 @@ using System; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { public class TurretedInfo : ITraitInfo, UsesInit { diff --git a/OpenRA.Mods.RA/UtilityCommands/ActorStatsExport.cs b/OpenRA.Mods.RA/UtilityCommands/ActorStatsExport.cs index 0b2b36988f..7e945aa022 100644 --- a/OpenRA.Mods.RA/UtilityCommands/ActorStatsExport.cs +++ b/OpenRA.Mods.RA/UtilityCommands/ActorStatsExport.cs @@ -14,6 +14,7 @@ using System.Data; using System.Linq; using OpenRA.GameRules; using OpenRA.Mods.Common.Traits; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.UtilityCommands diff --git a/OpenRA.Mods.RA/WithRangeCircle.cs b/OpenRA.Mods.RA/WithRangeCircle.cs index c6f885f26a..11ffc8146d 100644 --- a/OpenRA.Mods.RA/WithRangeCircle.cs +++ b/OpenRA.Mods.RA/WithRangeCircle.cs @@ -14,7 +14,7 @@ using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.RA +namespace OpenRA.Mods.RA.Traits { [Desc("Renders an arbitrary circle when selected or placing a structure")] class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration diff --git a/OpenRA.Mods.TS/Traits/Render/WithVoxelBarrel.cs b/OpenRA.Mods.TS/Traits/Render/WithVoxelBarrel.cs index 91eff71783..18b70582ff 100644 --- a/OpenRA.Mods.TS/Traits/Render/WithVoxelBarrel.cs +++ b/OpenRA.Mods.TS/Traits/Render/WithVoxelBarrel.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; -using OpenRA.Mods.RA; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits diff --git a/OpenRA.Mods.TS/Traits/Render/WithVoxelTurret.cs b/OpenRA.Mods.TS/Traits/Render/WithVoxelTurret.cs index 51125515ba..8856039d3f 100644 --- a/OpenRA.Mods.TS/Traits/Render/WithVoxelTurret.cs +++ b/OpenRA.Mods.TS/Traits/Render/WithVoxelTurret.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; -using OpenRA.Mods.RA; +using OpenRA.Mods.RA.Traits; using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits