Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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@@ -119,7 +119,7 @@ namespace OpenRA.Orders
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.Select(x => new { Trait = trait, Order = x }))
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.OrderByDescending(x => x.Order.OrderPriority))
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{
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var actorsAt = self.World.ActorMap.GetUnitsAt(self.World.Map.CellContaining(target.CenterPosition)).ToList();
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var actorsAt = self.World.ActorMap.GetActorsAt(self.World.Map.CellContaining(target.CenterPosition)).ToList();
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var modifiers = TargetModifiers.None;
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if (mi.Modifiers.HasModifier(Modifiers.Ctrl))
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