Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -227,7 +227,7 @@ namespace OpenRA.Mods.Common.Orders
var neightborTiles = Util.ExpandFootprint(allTiles, true).Except(allTiles)
.Where(world.Map.Contains).ToList();
var blockers = allTiles.SelectMany(world.ActorMap.GetUnitsAt)
var blockers = allTiles.SelectMany(world.ActorMap.GetActorsAt)
.Where(a => a.Owner == producer.Owner && a.IsIdle)
.Select(a => new TraitPair<Mobile> { Actor = a, Trait = a.TraitOrDefault<Mobile>() });