Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
public static bool AnyBlockingActorAt(World world, WPos pos)
{
return world.ActorMap.GetUnitsAt(world.Map.CellContaining(pos))
return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
.Any(a => a.TraitsImplementing<BlocksProjectiles>().Any(Exts.IsTraitEnabled));
}
}