Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Traits
void KillUnitsOnBridge()
{
foreach (var c in footprint.Keys)
foreach (var a in self.World.ActorMap.GetUnitsAt(c))
foreach (var a in self.World.ActorMap.GetActorsAt(c))
if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
a.Kill(self);
}