Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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if (buildingAtPos == null)
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{
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var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
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var unitsAtPos = world.ActorMap.GetActorsAt(pos).Where(a => a.IsInWorld
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&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
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&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>());
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