Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
if (buildingAtPos == null)
{
var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
var unitsAtPos = world.ActorMap.GetActorsAt(pos).Where(a => a.IsInWorld
&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>());