Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
|
||||
return false;
|
||||
|
||||
if (!bi.AllowInvalidPlacement && world.ActorMap.GetUnitsAt(cell).Any(a => a != toIgnore))
|
||||
if (!bi.AllowInvalidPlacement && world.ActorMap.GetActorsAt(cell).Any(a => a != toIgnore))
|
||||
return false;
|
||||
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
|
||||
Reference in New Issue
Block a user