Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
public void OnLanded()
{
// Check whether the crate landed on anything
var landedOn = self.World.ActorMap.GetUnitsAt(self.Location)
var landedOn = self.World.ActorMap.GetActorsAt(self.Location)
.Where(a => a != self);
if (!landedOn.Any())
@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits
if (!checkTransientActors)
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
return !self.World.ActorMap.GetActorsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? SubCell.FullCell : SubCell.Invalid;
}