Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
public void Tick(Actor self)
{
if (desiredFrame > 0 && !self.World.ActorMap.GetUnitsAt(openExit).Any(a => a != self))
if (desiredFrame > 0 && !self.World.ActorMap.GetActorsAt(openExit).Any(a => a != self))
desiredFrame = 0;
}