Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits
// Update connection to neighbours
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir));
self.World.ActorMap.GetActorsAt(self.Location + dir));
adjacent = 0;
foreach (var a in adjacentActors)
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits
static void UpdateNeighbours(Actor self)
{
var adjacentActors = CVec.Directions.SelectMany(dir =>
self.World.ActorMap.GetUnitsAt(self.Location + dir))
self.World.ActorMap.GetActorsAt(self.Location + dir))
.Select(a => a.TraitOrDefault<WithWallSpriteBody>())
.Where(a => a != null);