Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
var tiles = Self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(Self.World.ActorMap.GetUnitsAt(t));
units.AddRange(Self.World.ActorMap.GetActorsAt(t));
return units.Distinct().Where(a =>
{