Rename ActorMap *UnitsAt* occurences to *ActorsAt*

These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
This commit is contained in:
reaperrr
2015-10-16 00:07:06 +02:00
parent 410f121a1e
commit 2f69711341
23 changed files with 50 additions and 50 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
// Don't drop on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
|| self.World.ActorMap.GetUnitsAt(p).Any())
|| self.World.ActorMap.GetActorsAt(p).Any())
continue;
return p;