diff --git a/mods/d2k/maps/harkonnen-07/harkonnen07.lua b/mods/d2k/maps/harkonnen-07/harkonnen07.lua index 9371e0554b..a0a2d98dc9 100644 --- a/mods/d2k/maps/harkonnen-07/harkonnen07.lua +++ b/mods/d2k/maps/harkonnen-07/harkonnen07.lua @@ -158,6 +158,7 @@ SendAirStrike = function() actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and + actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) diff --git a/mods/d2k/maps/harkonnen-08/harkonnen08.lua b/mods/d2k/maps/harkonnen-08/harkonnen08.lua index c81ee24c46..a5f06b80ac 100644 --- a/mods/d2k/maps/harkonnen-08/harkonnen08.lua +++ b/mods/d2k/maps/harkonnen-08/harkonnen08.lua @@ -128,6 +128,7 @@ SendAirStrike = function() actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and + actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) @@ -141,8 +142,11 @@ end GetSaboteurTargets = function(player) return Utils.Where(player.GetActors(), function(actor) return - actor.HasProperty("Sell") - and actor.Type ~= "wall" + actor.HasProperty("Sell") and + actor.Type ~= "wall" and + actor.Type ~= "medium_gun_turret" and + actor.Type ~= "large_gun_turret" and + actor.Type ~= "silo" end) end diff --git a/mods/d2k/maps/harkonnen-09a/harkonnen09a.lua b/mods/d2k/maps/harkonnen-09a/harkonnen09a.lua index 1a6a51124a..74d4d8d045 100644 --- a/mods/d2k/maps/harkonnen-09a/harkonnen09a.lua +++ b/mods/d2k/maps/harkonnen-09a/harkonnen09a.lua @@ -173,6 +173,7 @@ SendAirStrike = function() actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and + actor.Type ~= "silo" and actor.Type ~= "wind_trap" end) diff --git a/mods/d2k/maps/harkonnen-09b/harkonnen09b.lua b/mods/d2k/maps/harkonnen-09b/harkonnen09b.lua index c31c23dfeb..74f4d234d0 100644 --- a/mods/d2k/maps/harkonnen-09b/harkonnen09b.lua +++ b/mods/d2k/maps/harkonnen-09b/harkonnen09b.lua @@ -179,6 +179,7 @@ SendAirStrike = function() actor.Type ~= "wall" and actor.Type ~= "medium_gun_turret" and actor.Type ~= "large_gun_turret" and + actor.Type ~= "silo" and actor.Type ~= "wind_trap" end)