Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
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@@ -108,7 +108,7 @@ namespace OpenRA.Traits
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foreach (var a in anims.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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{
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Renderable ret = a.Image(self, palette);
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Renderable ret = a.Image(self, wr, palette);
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if (Info.Scale != 1f)
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ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
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yield return ret;
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