Pass WorldRenderer to AnimationWithOffset.OffsetFunc.

This commit is contained in:
Paul Chote
2013-03-31 19:56:11 +13:00
parent 7c21459b48
commit 2f80cd5f92
12 changed files with 16 additions and 16 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
anim.Play("turret");
anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
() => TurretPosition(self, turret, facing), null));
wr => TurretPosition(self, turret, facing), null));
}
}