Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
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var turret = new Turret(info.Offset);
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rs.anims.Add(info.Id, new AnimationWithOffset(
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rotorAnim,
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() => turret.PxPosition(self, facing).ToFloat2(),
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wr => turret.PxPosition(self, facing).ToFloat2(),
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null ) { ZOffset = 1 } );
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}
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