Mods.Common Widgets

Moved over Widgets that don't require a bunch of things to move.
This commit is contained in:
steelphase
2014-09-26 21:34:14 -04:00
parent c57407de4a
commit 2f87a62ee8
47 changed files with 91 additions and 80 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor enables the radar minimap.")]
public class ProvidesRadarInfo : TraitInfo<ProvidesRadar> { }
public class ProvidesRadar : ITick
{
public bool IsActive { get; private set; }
public void Tick(Actor self) { IsActive = UpdateActive(self); }
static bool UpdateActive(Actor self)
{
// Check if powered
if (self.IsDisabled()) return false;
var isJammed = self.World.ActorsWithTrait<JamsRadar>().Any(a => a.Actor.Owner.Stances[self.Owner] != Stance.Ally
&& (self.Location - a.Actor.Location).Length <= a.Actor.Info.Traits.Get<JamsRadarInfo>().Range);
return !isJammed;
}
}
[Desc("When an actor with this trait is in range of an actor with ProvidesRadar, it will temporarily disable the radar minimap for the enemy player.")]
public class JamsRadarInfo : TraitInfo<JamsRadar>
{
[Desc("Range for jamming.")]
public readonly int Range = 0;
}
public class JamsRadar { }
}