Mods.Common Widgets

Moved over Widgets that don't require a bunch of things to move.
This commit is contained in:
steelphase
2014-09-26 21:34:14 -04:00
parent c57407de4a
commit 2f87a62ee8
47 changed files with 91 additions and 80 deletions

View File

@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class LoadIngamePlayerOrObserverUILogic
{
[ObjectCreator.UseCtor]
public LoadIngamePlayerOrObserverUILogic(Widget widget, World world)
{
var ingameRoot = widget.Get("INGAME_ROOT");
var playerRoot = ingameRoot.Get("PLAYER_ROOT");
if (world.LocalPlayer == null)
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
else
{
var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
sidebarTicker.OnTick = () =>
{
// Switch to observer mode after win/loss
if (world.ObserveAfterWinOrLose && world.LocalPlayer.WinState != WinState.Undefined)
Game.RunAfterTick(() =>
{
playerRoot.RemoveChildren();
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
});
};
}
Game.LoadWidget(world, "CHAT_PANEL", ingameRoot, new WidgetArgs());
Action showLeaveMapWidget = () =>
{
ingameRoot.RemoveChildren();
Game.LoadWidget(world, "LEAVE_MAP_WIDGET", Ui.Root, new WidgetArgs());
};
world.GameOver += showLeaveMapWidget;
}
}
}