Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
This commit is contained in:
263
OpenRA.Mods.Common/Widgets/RadarWidget.cs
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263
OpenRA.Mods.Common/Widgets/RadarWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class RadarWidget : Widget
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{
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public string WorldInteractionController = null;
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public int AnimationLength = 5;
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public string RadarOnlineSound = null;
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public string RadarOfflineSound = null;
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public Func<bool> IsEnabled = () => true;
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public Action AfterOpen = () => { };
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public Action AfterClose = () => { };
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public Action<float> Animating = _ => {};
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float radarMinimapHeight;
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int frame;
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bool hasRadar;
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bool cachedEnabled;
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int updateTicks;
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float previewScale = 0;
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int2 previewOrigin = int2.Zero;
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Rectangle mapRect = Rectangle.Empty;
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Sprite terrainSprite;
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Sprite customTerrainSprite;
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Sprite actorSprite;
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Sprite shroudSprite;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly RadarPings radarPings;
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[ObjectCreator.UseCtor]
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public RadarWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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var width = world.Map.Bounds.Width;
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var height = world.Map.Bounds.Height;
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var size = Math.Max(width, height);
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
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previewOrigin = new int2((int)(previewScale * (size - width) / 2), (int)(previewScale * (size - height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
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// Only needs to be done once
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using (var terrainBitmap = Minimap.TerrainBitmap(world.Map.Rules.TileSets[world.Map.Tileset], world.Map))
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{
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var r = new Rectangle(0, 0, width, height);
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var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
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var terrainSheet = new Sheet(s, false);
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terrainSheet.Texture.SetData(terrainBitmap);
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terrainSprite = new Sprite(terrainSheet, r, TextureChannel.Alpha);
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// Data is set in Tick()
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customTerrainSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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actorSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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shroudSprite = new Sprite(new Sheet(s, false), r, TextureChannel.Alpha);
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}
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}
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public override string GetCursor(int2 pos)
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{
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if (world == null || !hasRadar)
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return null;
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var cell = MinimapPixelToCell(pos);
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell)));
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var mi = new MouseInput
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{
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Location = location,
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Button = MouseButton.Right,
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Modifiers = Game.GetModifierKeys()
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};
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var cursor = world.OrderGenerator.GetCursor(world, cell, mi);
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if (cursor == null)
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return "default";
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return Game.modData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (!mapRect.Contains(mi.Location))
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return false;
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if (!hasRadar)
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return true;
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var cell = MinimapPixelToCell(mi.Location);
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var pos = world.Map.CenterOfCell(cell);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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worldRenderer.Viewport.Center(pos);
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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// fake a mousedown/mouseup here
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var fakemi = new MouseInput
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{
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Event = MouseInputEvent.Down,
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Button = MouseButton.Right,
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Modifiers = mi.Modifiers,
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Location = location
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};
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if (WorldInteractionController != null)
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{
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var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
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controller.HandleMouseInput(fakemi);
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fakemi.Event = MouseInputEvent.Up;
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controller.HandleMouseInput(fakemi);
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}
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}
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return true;
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}
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public override void Draw()
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{
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if (world == null)
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return;
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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var rsr = Game.Renderer.RgbaSpriteRenderer;
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rsr.DrawSprite(terrainSprite, o, s);
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rsr.DrawSprite(customTerrainSprite, o, s);
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rsr.DrawSprite(actorSprite, o, s);
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rsr.DrawSprite(shroudSprite, o, s);
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// Draw viewport rect
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if (hasRadar)
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{
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var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.TopLeft)));
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var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.BottomRight)));
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Game.Renderer.EnableScissor(mapRect);
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DrawRadarPings();
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.DisableScissor();
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}
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}
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void DrawRadarPings()
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{
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if (radarPings == null)
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return;
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var lr = Game.Renderer.LineRenderer;
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var oldWidth = lr.LineWidth;
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lr.LineWidth = 2;
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foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
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{
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var c = radarPing.Color;
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var pingCell = world.Map.CellContaining(radarPing.Position);
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var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
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lr.DrawLine(points[0], points[1], c, c);
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lr.DrawLine(points[1], points[2], c, c);
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lr.DrawLine(points[2], points[0], c, c);
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}
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lr.LineWidth = oldWidth;
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}
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public override void Tick()
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{
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// Update the radar animation even when its closed
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// This avoids obviously stale data from being shown when first opened.
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// TODO: This delayed updating is a giant hack
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--updateTicks;
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if (updateTicks <= 0)
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{
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updateTicks = 12;
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using (var bitmap = Minimap.CustomTerrainBitmap(world))
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customTerrainSprite.sheet.Texture.SetData(bitmap);
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}
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if (updateTicks == 8)
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using (var bitmap = Minimap.ActorsBitmap(world))
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actorSprite.sheet.Texture.SetData(bitmap);
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if (updateTicks == 4)
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using (var bitmap = Minimap.ShroudBitmap(world))
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shroudSprite.sheet.Texture.SetData(bitmap);
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// Enable/Disable the radar
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var enabled = IsEnabled();
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if (enabled != cachedEnabled)
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Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
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cachedEnabled = enabled;
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var targetFrame = enabled ? AnimationLength : 0;
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hasRadar = enabled && frame == AnimationLength;
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if (frame == targetFrame)
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return;
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frame += enabled ? 1 : -1;
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radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
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Animating(frame * 1f / AnimationLength);
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// Update map rectangle for event handling
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var ro = RenderOrigin;
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mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
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// Animation is complete
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if (frame == targetFrame)
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{
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if (enabled)
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AfterOpen();
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else
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AfterClose();
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}
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}
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int2 CellToMinimapPixel(CPos p)
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{
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var mapOrigin = new CVec(world.Map.Bounds.Left, world.Map.Bounds.Top);
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var mapOffset = Map.CellToMap(world.Map.TileShape, p) - mapOrigin;
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return new int2(mapRect.X, mapRect.Y) + (previewScale * new float2(mapOffset.X, mapOffset.Y)).ToInt2();
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}
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CPos MinimapPixelToCell(int2 p)
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{
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var viewOrigin = new float2(mapRect.X, mapRect.Y);
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var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
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var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
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return Map.MapToCell(world.Map.TileShape, new CPos((int)fcell.X, (int)fcell.Y));
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}
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}
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}
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