Update WeaponInfo to use HashSets for some fields directly.
This commit is contained in:
@@ -47,10 +47,10 @@ namespace OpenRA.GameRules
|
|||||||
public readonly bool Charges = false;
|
public readonly bool Charges = false;
|
||||||
|
|
||||||
[Desc("What types of targets are affected.")]
|
[Desc("What types of targets are affected.")]
|
||||||
public readonly string[] ValidTargets = { "Ground", "Water" };
|
public readonly HashSet<string> ValidTargets = new HashSet<string> { "Ground", "Water" };
|
||||||
|
|
||||||
[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
|
[Desc("What types of targets are unaffected.", "Overrules ValidTargets.")]
|
||||||
public readonly string[] InvalidTargets = { };
|
public readonly HashSet<string> InvalidTargets = new HashSet<string>();
|
||||||
|
|
||||||
[Desc("Delay in ticks between firing shots from the same ammo magazine.")]
|
[Desc("Delay in ticks between firing shots from the same ammo magazine.")]
|
||||||
public readonly int BurstDelay = 5;
|
public readonly int BurstDelay = 5;
|
||||||
@@ -64,14 +64,9 @@ namespace OpenRA.GameRules
|
|||||||
[FieldLoader.LoadUsing("LoadWarheads")]
|
[FieldLoader.LoadUsing("LoadWarheads")]
|
||||||
public readonly List<IWarhead> Warheads = new List<IWarhead>();
|
public readonly List<IWarhead> Warheads = new List<IWarhead>();
|
||||||
|
|
||||||
readonly HashSet<string> validTargetSet;
|
|
||||||
readonly HashSet<string> invalidTargetSet;
|
|
||||||
|
|
||||||
public WeaponInfo(string name, MiniYaml content)
|
public WeaponInfo(string name, MiniYaml content)
|
||||||
{
|
{
|
||||||
FieldLoader.Load(this, content);
|
FieldLoader.Load(this, content);
|
||||||
validTargetSet = new HashSet<string>(ValidTargets);
|
|
||||||
invalidTargetSet = new HashSet<string>(InvalidTargets);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static object LoadProjectile(MiniYaml yaml)
|
static object LoadProjectile(MiniYaml yaml)
|
||||||
@@ -99,7 +94,7 @@ namespace OpenRA.GameRules
|
|||||||
|
|
||||||
public bool IsValidTarget(IEnumerable<string> targetTypes)
|
public bool IsValidTarget(IEnumerable<string> targetTypes)
|
||||||
{
|
{
|
||||||
return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
|
return ValidTargets.Overlaps(targetTypes) && !InvalidTargets.Overlaps(targetTypes);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Checks if the weapon is valid against (can target) the target.</summary>
|
/// <summary>Checks if the weapon is valid against (can target) the target.</summary>
|
||||||
|
|||||||
Reference in New Issue
Block a user