big pile of Render refactoring
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@@ -54,9 +54,9 @@ namespace OpenRA.Graphics
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WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
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LineRenderer = new LineRenderer(this);
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RegularFont = new SpriteFont(this, "FreeSans.ttf", 14);
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BoldFont = new SpriteFont(this, "FreeSansBold.ttf", 14);
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TitleFont = new SpriteFont(this, "titles.ttf", 48);
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RegularFont = new SpriteFont("FreeSans.ttf", 14);
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BoldFont = new SpriteFont("FreeSansBold.ttf", 14);
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TitleFont = new SpriteFont("titles.ttf", 48);
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}
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IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
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