big pile of Render refactoring
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@@ -28,9 +28,9 @@ namespace OpenRA.Graphics
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{
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this.world = world;
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terrainRenderer = new TerrainRenderer(world, Game.Renderer, this);
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uiOverlay = new UiOverlay(Game.Renderer.SpriteRenderer);
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palette = new HardwarePalette(Game.Renderer, world.Map);
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terrainRenderer = new TerrainRenderer(world, this);
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uiOverlay = new UiOverlay();
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palette = new HardwarePalette(world.Map);
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}
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public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
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@@ -134,7 +134,7 @@ namespace OpenRA.Graphics
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Game.controller.orderGenerator.Render(world);
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if (world.LocalPlayer != null)
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world.LocalPlayer.Shroud.Draw(Game.Renderer.SpriteRenderer);
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world.LocalPlayer.Shroud.Draw();
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Game.Renderer.SpriteRenderer.Flush();
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