big pile of Render refactoring
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@@ -37,23 +37,20 @@ namespace OpenRA.Widgets
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if (DrawBackground)
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WidgetUtils.DrawPanel("dialog3", chatLogArea);
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var renderer = Game.Renderer;
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var font = renderer.RegularFont;
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renderer.RgbaSpriteRenderer.Flush();
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renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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Game.Renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
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foreach (var line in recentLines.AsEnumerable().Reverse())
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{
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chatpos.Y -= 20;
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var owner = line.Owner + ":";
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var inset = font.Measure(owner).X + 10;
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font.DrawText(owner, chatpos, line.Color);
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font.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
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var inset = Game.Renderer.RegularFont.Measure(owner).X + 10;
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Game.Renderer.RegularFont.DrawText(owner, chatpos, line.Color);
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Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
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}
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renderer.RgbaSpriteRenderer.Flush();
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renderer.Device.DisableScissor();
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Game.Renderer.RgbaSpriteRenderer.Flush();
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Game.Renderer.Device.DisableScissor();
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}
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public void AddLine(Color c, string from, string text)
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