big pile of Render refactoring
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@@ -105,17 +105,14 @@ namespace OpenRA.Widgets
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hasRadar = hasNewRadar;
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var renderer = Game.Renderer;
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var rgbaRenderer = renderer.RgbaSpriteRenderer;
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "left"), radarOrigin, "chrome");
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
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if (radarAnimating)
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
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rgbaRenderer.Flush();
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Game.Renderer.RgbaSpriteRenderer.Flush();
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if (radarAnimationFrame >= radarSlideAnimationLength)
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{
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