Persist skirmish settings between sessions.
This commit is contained in:
@@ -1410,7 +1410,7 @@ namespace OpenRA.Mods.Common.Server
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}
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}
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static Color SanitizePlayerColor(S server, Color askedColor, int playerIndex, Connection connectionToEcho = null)
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public static Color SanitizePlayerColor(S server, Color askedColor, int playerIndex, Connection connectionToEcho = null)
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{
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lock (server.LobbyInfo)
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{
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@@ -9,20 +9,160 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Primitives;
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using OpenRA.Server;
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using OpenRA.Traits;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.Common.Server
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{
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public class SkirmishLogic : ServerTrait, IClientJoined
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public class SkirmishLogic : ServerTrait, IClientJoined, INotifySyncLobbyInfo
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{
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public void ClientJoined(S server, Connection conn)
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class SkirmishSlot
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{
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[FieldLoader.Serialize(FromYamlKey = true)]
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public readonly string Slot;
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public readonly Color Color;
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public readonly string Faction;
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public readonly int SpawnPoint;
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public readonly int Team;
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public readonly int Handicap;
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public SkirmishSlot() { }
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public SkirmishSlot(Session.Client c)
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{
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Slot = c.Slot;
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Color = c.Color;
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Faction = c.Faction;
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SpawnPoint = c.SpawnPoint;
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Team = c.Team;
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Handicap = c.Handicap;
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}
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public static void DeserializeToClient(MiniYaml yaml, Session.Client c)
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{
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var s = FieldLoader.Load<SkirmishSlot>(yaml);
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c.Slot = s.Slot;
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c.Color = c.PreferredColor = s.Color;
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c.Faction = s.Faction;
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c.SpawnPoint = s.SpawnPoint;
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c.Team = s.Team;
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c.Handicap = s.Handicap;
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}
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}
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static bool TryInitializeFromFile(S server, string path, Connection conn)
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{
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if (!File.Exists(path))
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return false;
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var nodes = new MiniYaml("", MiniYaml.FromFile(path));
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var mapNode = nodes.NodeWithKeyOrDefault("Map");
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if (mapNode == null)
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return false;
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// Only set players and options if the map is available
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if (server.LobbyInfo.GlobalSettings.Map != mapNode.Value.Value)
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{
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var map = server.ModData.MapCache[mapNode.Value.Value];
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if (map.Status != MapStatus.Available || !server.InterpretCommand($"map {map.Uid}", conn))
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return false;
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}
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var optionsNode = nodes.NodeWithKeyOrDefault("Options");
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if (optionsNode != null)
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{
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var options = server.Map.PlayerActorInfo.TraitInfos<ILobbyOptions>()
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.Concat(server.Map.WorldActorInfo.TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map))
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.ToDictionary(o => o.Id, o => o);
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foreach (var optionNode in optionsNode.Value.Nodes)
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{
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if (options.TryGetValue(optionNode.Key, out var option) && !option.IsLocked)
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{
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var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
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oo.Value = oo.PreferredValue = optionNode.Value.Value;
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}
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}
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}
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var playerNode = nodes.NodeWithKeyOrDefault("Player");
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if (playerNode != null)
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{
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var client = server.GetClient(conn);
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SkirmishSlot.DeserializeToClient(playerNode.Value, client);
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client.Color = LobbyCommands.SanitizePlayerColor(server, client.Color, client.Index);
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}
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var botsNode = nodes.NodeWithKeyOrDefault("Bots");
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if (botsNode != null)
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{
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var botController = server.LobbyInfo.Clients.First(c => c.IsAdmin);
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foreach (var botNode in botsNode.Value.Nodes)
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{
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var botInfo = server.Map.PlayerActorInfo.TraitInfos<IBotInfo>()
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.FirstOrDefault(b => b.Type == botNode.Key);
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if (botInfo == null)
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continue;
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var client = new Session.Client
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{
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Index = server.ChooseFreePlayerIndex(),
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Name = botInfo.Name,
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Bot = botInfo.Type,
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Slot = botNode.Value.Value,
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State = Session.ClientState.NotReady,
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BotControllerClientIndex = botController.Index
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};
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SkirmishSlot.DeserializeToClient(botNode.Value, client);
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// Validate whether color is allowed and get an alternative if it isn't
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if (client.Slot != null && !server.LobbyInfo.Slots[client.Slot].LockColor)
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client.Color = LobbyCommands.SanitizePlayerColor(server, client.Color, client.Index);
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server.LobbyInfo.Clients.Add(client);
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S.SyncClientToPlayerReference(client, server.Map.Players.Players[client.Slot]);
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}
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}
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return true;
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}
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void INotifySyncLobbyInfo.LobbyInfoSynced(S server)
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{
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if (server.Type != ServerType.Skirmish)
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return;
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var path = Path.Combine(Platform.SupportDir, $"skirmish.{server.ModData.Manifest.Id}.yaml");
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var playerClient = server.LobbyInfo.NonBotClients.First();
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new List<MiniYamlNode>
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{
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new("Map", server.LobbyInfo.GlobalSettings.Map),
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new("Options", new MiniYaml("", server.LobbyInfo.GlobalSettings.LobbyOptions
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.Select(kv => new MiniYamlNode(kv.Key, kv.Value.Value)))),
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new("Player", FieldSaver.Save(new SkirmishSlot(playerClient))),
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new("Bots", new MiniYaml("", server.LobbyInfo.Clients.Where(c => c.IsBot)
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.Select(b => new MiniYamlNode(b.Bot, FieldSaver.Save(new SkirmishSlot(b))))))
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}.WriteToFile(path);
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}
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void IClientJoined.ClientJoined(S server, Connection conn)
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{
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if (server.Type != ServerType.Skirmish)
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return;
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var skirmishFile = Path.Combine(Platform.SupportDir, $"skirmish.{server.ModData.Manifest.Id}.yaml");
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if (TryInitializeFromFile(server, skirmishFile, conn))
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return;
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var slot = server.LobbyInfo.FirstEmptyBotSlot();
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var bot = server.Map.PlayerActorInfo.TraitInfos<IBotInfo>().Select(t => t.Type).FirstOrDefault();
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var botController = server.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
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