Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod

This commit is contained in:
max621
2010-10-04 22:44:09 -05:00
committed by Paul Chote
parent 49a645cd2d
commit 2fc219ecd5
2 changed files with 8 additions and 21 deletions

View File

@@ -10,7 +10,7 @@
namespace OpenRA.Traits.Activities
{
class Idle : CancelableActivity
public class Idle : CancelableActivity
{
public override IActivity Tick(Actor self) { return NextActivity; }
}