Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod
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@@ -10,7 +10,7 @@
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namespace OpenRA.Traits.Activities
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{
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class Idle : CancelableActivity
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public class Idle : CancelableActivity
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{
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public override IActivity Tick(Actor self) { return NextActivity; }
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}
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