remove duplicated SDL input handling
This commit is contained in:
164
OpenRA.Renderer.SdlCommon/SdlInput.cs
Normal file
164
OpenRA.Renderer.SdlCommon/SdlInput.cs
Normal file
@@ -0,0 +1,164 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using Tao.OpenGl;
|
||||
using Tao.Sdl;
|
||||
|
||||
namespace OpenRA.Renderer.SdlCommon
|
||||
{
|
||||
public class SdlInput
|
||||
{
|
||||
MouseButton lastButtonBits = (MouseButton)0;
|
||||
IntPtr surface;
|
||||
|
||||
public SdlInput( IntPtr surface ) { this.surface = surface; }
|
||||
|
||||
MouseButton MakeButton( byte b )
|
||||
{
|
||||
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
|
||||
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
|
||||
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
|
||||
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
|
||||
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
|
||||
: 0;
|
||||
}
|
||||
|
||||
Modifiers MakeModifiers( int raw )
|
||||
{
|
||||
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
|
||||
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
|
||||
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
|
||||
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
|
||||
}
|
||||
|
||||
public void PumpInput( IInputHandler inputHandler )
|
||||
{
|
||||
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
|
||||
|
||||
var mods = MakeModifiers( Sdl.SDL_GetModState() );
|
||||
inputHandler.ModifierKeys( mods );
|
||||
MouseInput? pendingMotion = null;
|
||||
|
||||
Sdl.SDL_Event e;
|
||||
while( Sdl.SDL_PollEvent( out e ) != 0 )
|
||||
{
|
||||
switch( e.type )
|
||||
{
|
||||
case Sdl.SDL_QUIT:
|
||||
OpenRA.Game.Exit();
|
||||
break;
|
||||
|
||||
case Sdl.SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
if( pendingMotion != null )
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
var button = MakeButton( e.button.button );
|
||||
lastButtonBits |= button;
|
||||
|
||||
inputHandler.OnMouseInput( new MouseInput(
|
||||
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
|
||||
} break;
|
||||
|
||||
case Sdl.SDL_MOUSEBUTTONUP:
|
||||
{
|
||||
if( pendingMotion != null )
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
var button = MakeButton( e.button.button );
|
||||
lastButtonBits &= ~button;
|
||||
|
||||
inputHandler.OnMouseInput( new MouseInput(
|
||||
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
|
||||
} break;
|
||||
|
||||
case Sdl.SDL_MOUSEMOTION:
|
||||
{
|
||||
pendingMotion = new MouseInput(
|
||||
MouseInputEvent.Move,
|
||||
lastButtonBits,
|
||||
new int2( e.motion.x, e.motion.y ),
|
||||
mods );
|
||||
} break;
|
||||
|
||||
case Sdl.SDL_KEYDOWN:
|
||||
{
|
||||
var keyEvent = new KeyInput
|
||||
{
|
||||
Event = KeyInputEvent.Down,
|
||||
Modifiers = mods,
|
||||
UnicodeChar = (char)e.key.keysym.unicode,
|
||||
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||
VirtKey = e.key.keysym.sym
|
||||
};
|
||||
|
||||
if( !HandleSpecialKey( keyEvent ) )
|
||||
inputHandler.OnKeyInput( keyEvent );
|
||||
} break;
|
||||
|
||||
case Sdl.SDL_KEYUP:
|
||||
{
|
||||
var keyEvent = new KeyInput
|
||||
{
|
||||
Event = KeyInputEvent.Up,
|
||||
Modifiers = mods,
|
||||
UnicodeChar = (char)e.key.keysym.unicode,
|
||||
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||
VirtKey = e.key.keysym.sym
|
||||
};
|
||||
|
||||
inputHandler.OnKeyInput( keyEvent );
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
if( pendingMotion != null )
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
bool HandleSpecialKey( KeyInput k )
|
||||
{
|
||||
switch( k.VirtKey )
|
||||
{
|
||||
case Sdl.SDLK_F13:
|
||||
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
|
||||
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
|
||||
Sdl.SDL_SaveBMP( surface, path );
|
||||
return true;
|
||||
|
||||
case Sdl.SDLK_F4:
|
||||
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
|
||||
{
|
||||
OpenRA.Game.Exit();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user