remove duplicated SDL input handling

This commit is contained in:
Chris Forbes
2011-07-12 22:04:29 +12:00
parent 31c2306a57
commit 2fcb11d7cc
4 changed files with 173 additions and 271 deletions

View File

@@ -38,6 +38,7 @@ namespace OpenRA.Renderer.Cg
internal int vertexProfile, fragmentProfile; internal int vertexProfile, fragmentProfile;
IntPtr surf; IntPtr surf;
SdlInput input;
public Size WindowSize { get { return windowSize; } } public Size WindowSize { get { return windowSize; } }
@@ -138,6 +139,8 @@ namespace OpenRA.Renderer.Cg
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 ); // i have had enough. Sdl.SDL_SetModState( 0 ); // i have had enough.
input = new SdlInput( surf );
} }
public void EnableScissor( int left, int top, int width, int height ) public void EnableScissor( int left, int top, int width, int height )
@@ -164,49 +167,6 @@ namespace OpenRA.Renderer.Cg
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();
} }
MouseButton lastButtonBits = (MouseButton)0;
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surf, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present() public void Present()
{ {
Sdl.SDL_GL_SwapBuffers(); Sdl.SDL_GL_SwapBuffers();
@@ -214,98 +174,7 @@ namespace OpenRA.Renderer.Cg
public void PumpInput( IInputHandler inputHandler ) public void PumpInput( IInputHandler inputHandler )
{ {
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS ); input.PumpInput( inputHandler );
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
ErrorHandler.CheckGlError();
} }
public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices ) public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )

View File

@@ -35,6 +35,7 @@ namespace OpenRA.Renderer.Glsl
{ {
Size windowSize; Size windowSize;
IntPtr surf; IntPtr surf;
SdlInput input;
public Size WindowSize { get { return windowSize; } } public Size WindowSize { get { return windowSize; } }
@@ -113,6 +114,8 @@ namespace OpenRA.Renderer.Glsl
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 ); Sdl.SDL_SetModState( 0 );
input = new SdlInput( surf );
} }
public void EnableScissor( int left, int top, int width, int height ) public void EnableScissor( int left, int top, int width, int height )
@@ -139,49 +142,6 @@ namespace OpenRA.Renderer.Glsl
ErrorHandler.CheckGlError(); ErrorHandler.CheckGlError();
} }
MouseButton lastButtonBits = (MouseButton)0;
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surf, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present() public void Present()
{ {
Sdl.SDL_GL_SwapBuffers(); Sdl.SDL_GL_SwapBuffers();
@@ -189,98 +149,7 @@ namespace OpenRA.Renderer.Glsl
public void PumpInput( IInputHandler inputHandler ) public void PumpInput( IInputHandler inputHandler )
{ {
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS ); input.PumpInput(inputHandler);
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
ErrorHandler.CheckGlError();
} }
public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices ) public void DrawPrimitives( PrimitiveType pt, int firstVertex, int numVertices )

View File

@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>

View File

@@ -0,0 +1,164 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using Tao.OpenGl;
using Tao.Sdl;
namespace OpenRA.Renderer.SdlCommon
{
public class SdlInput
{
MouseButton lastButtonBits = (MouseButton)0;
IntPtr surface;
public SdlInput( IntPtr surface ) { this.surface = surface; }
MouseButton MakeButton( byte b )
{
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown
: b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp
: 0;
}
Modifiers MakeModifiers( int raw )
{
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
}
public void PumpInput( IInputHandler inputHandler )
{
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
var mods = MakeModifiers( Sdl.SDL_GetModState() );
inputHandler.ModifierKeys( mods );
MouseInput? pendingMotion = null;
Sdl.SDL_Event e;
while( Sdl.SDL_PollEvent( out e ) != 0 )
{
switch( e.type )
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits |= button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEBUTTONUP:
{
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
var button = MakeButton( e.button.button );
lastButtonBits &= ~button;
inputHandler.OnMouseInput( new MouseInput(
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
} break;
case Sdl.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move,
lastButtonBits,
new int2( e.motion.x, e.motion.y ),
mods );
} break;
case Sdl.SDL_KEYDOWN:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if( !HandleSpecialKey( keyEvent ) )
inputHandler.OnKeyInput( keyEvent );
} break;
case Sdl.SDL_KEYUP:
{
var keyEvent = new KeyInput
{
Event = KeyInputEvent.Up,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
inputHandler.OnKeyInput( keyEvent );
} break;
}
}
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
ErrorHandler.CheckGlError();
}
bool HandleSpecialKey( KeyInput k )
{
switch( k.VirtKey )
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP( surface, path );
return true;
case Sdl.SDLK_F4:
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
}
}