From d22764d3d3906187e43414c4f1e3a571777028c1 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 4 Apr 2013 03:57:04 -0700 Subject: [PATCH 1/4] infantry speed increased from 90% to 100%. During playtesting it seemed like having infantry go at full speed on clear terrain was a good addition. If it seems inappropriate for some infantry, can change it individually later for some units that might be too fast (e.g. flamethrowers and grenadiers, who travel at speed=5). --- mods/cnc/rules/defaults.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 78f822c801..c18265a22b 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -113,7 +113,7 @@ Crushes: crate SharesCell: true TerrainSpeeds: - Clear: 90 + Clear: 100 Rough: 80 Road: 100 Tiberium: 70 From cb05244814372e5658c6d1b5de26376d2914b0dc Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 4 Apr 2013 03:59:57 -0700 Subject: [PATCH 2/4] mammoth turret rotation 2 -> 3, matching tank rot. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit A good idea to make mammoth able to rotate to face air units it wants to hit, faster.  --- mods/cnc/rules/vehicles.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index faa5695aa7..f5b48d5a3e 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -405,7 +405,7 @@ HTNK: RevealsShroud: Range: 6 Turreted: - ROT: 2 + ROT: 3 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 800, 180, 340, 800, -180, 340 From a879d6c033a18227fb15fd0b5c1e3590e86e4ffd Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 4 Apr 2013 04:23:21 -0700 Subject: [PATCH 3/4] APC gun does slightly more dmg; slower ROF MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit APC gun does 30 damage, so it can kill orca in 3 shots. ROF lowered to compensate.  --- mods/cnc/weapons.yaml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 299e8d179f..1359f6526a 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -834,7 +834,7 @@ Tiberium: PreventProne: yes APCGun: - ROF: 20 + ROF: 25 Range: 5 Report: gun20 ValidTargets: Ground @@ -849,10 +849,10 @@ APCGun: Light: 100% Heavy: 50% Explosion: small_poof - Damage: 25 + Damage: 30 APCGun.AA: - ROF: 20 + ROF: 25 Range: 7 Report: gun20 ValidTargets: Air @@ -864,7 +864,7 @@ APCGun.AA: Versus: Heavy: 50% Explosion: small_poof - Damage: 25 + Damage: 30 Patriot: ROF: 100 From 380c849d91e830332274ab70c7e3785c8b39d504 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 4 Apr 2013 04:33:18 -0700 Subject: [PATCH 4/4] orca, apache require ANYHQ instead of HQ allows units unlocked by HQ to stay available as long as you have either advanced comm. center or temple of nod. --- mods/cnc/rules/aircraft.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 214fd63310..6162ccce80 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -53,7 +53,7 @@ HELI: Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 - Prerequisites: hpad, hq + Prerequisites: hpad, anyhq BuiltAt: hpad Owner: nod Selectable: @@ -106,7 +106,7 @@ ORCA: Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 20 - Prerequisites: hpad, hq + Prerequisites: hpad, anyhq BuiltAt: hpad Owner: gdi Selectable: