Use inheritance in TS smallguns.yaml

- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
This commit is contained in:
reaperrr
2017-01-22 15:35:49 +01:00
parent 715d88f86b
commit 2ff745672c

View File

@@ -1,82 +1,11 @@
Minigun:
ReloadDelay: 21
Range: 4c0
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 8
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
M1Carbine:
^MG:
ReloadDelay: 20
Range: 4c0
Report: infgun3.aud
Projectile: Bullet
Speed: 1c682
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 128
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 15
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Vulcan:
ReloadDelay: 60
Range: 4c0
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Vulcan2:
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Versus:
None: 100
Wood: 60
@@ -92,186 +21,109 @@ Vulcan2:
ExplosionPalette: ra
ValidImpactTypes: Water
Minigun:
Inherits: ^MG
ReloadDelay: 21
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Warhead@1Dam: SpreadDamage
Damage: 8
M1Carbine:
Inherits: ^MG
Report: infgun3.aud
Vulcan:
Inherits: ^MG
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 20
Vulcan2:
Inherits: ^MG
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: tsgun4.aud
Warhead@1Dam: SpreadDamage
Damage: 50
Vulcan3:
Inherits: ^MG
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
VulcanTower:
Inherits: ^MG
ReloadDelay: 26
Range: 6c0
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
JumpCannon:
Inherits: ^MG
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: jumpjet1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
AssaultCannon:
Inherits: ^MG
ReloadDelay: 50
Range: 5c0
Report: tsgun4.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
RaiderCannon:
Inherits: ^MG
ReloadDelay: 55
Range: 4c0
Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
BurstDelay: 55
Report: chaingn1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
HarpyClaw:
Inherits: ^MG
ReloadDelay: 36
Range: 5c0
Report: cygun1.aud
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidImpactTypes: Water
Pistola:
ReloadDelay: 20
Inherits: ^MG
Range: 3c0
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ExplosionPalette: ra
ValidImpactTypes: Water
Sniper:
Inherits: ^MG
ReloadDelay: 60
Range: 6c768
Report: silencer.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Spread: 36
Damage: 150
Versus:
None: 100
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff