Use inheritance in TS smallguns.yaml
- using InstantHit projectile with default Blockable: false is intentional (matches original) - default Spread and Falloff changes are intentional - removing AA-capability from HarpyClaw is intentional - adding 'piff' to Sniper is intentional - Spread change to Sniper is intentional
This commit is contained in:
@@ -1,82 +1,11 @@
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Minigun:
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ReloadDelay: 21
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Range: 4c0
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Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 8
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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M1Carbine:
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^MG:
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ReloadDelay: 20
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Range: 4c0
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Report: infgun3.aud
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Projectile: Bullet
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Speed: 1c682
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 108
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 15
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Vulcan:
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ReloadDelay: 60
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Range: 4c0
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 20
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Vulcan2:
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ReloadDelay: 50
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Burst: 3
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Range: 6c0
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Report: tsgun4.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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Versus:
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None: 100
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Wood: 60
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@@ -92,186 +21,109 @@ Vulcan2:
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Minigun:
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Inherits: ^MG
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ReloadDelay: 21
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Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 8
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M1Carbine:
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Inherits: ^MG
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Report: infgun3.aud
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Vulcan:
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Inherits: ^MG
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Report: chaingn1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 20
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Vulcan2:
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Inherits: ^MG
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ReloadDelay: 50
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Burst: 3
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Range: 6c0
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Report: tsgun4.aud
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Warhead@1Dam: SpreadDamage
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Damage: 50
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Vulcan3:
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Inherits: ^MG
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ReloadDelay: 30
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Burst: 3
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Range: 4c0
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Report: cygun1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 10
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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VulcanTower:
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Inherits: ^MG
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ReloadDelay: 26
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Range: 6c0
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 18
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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JumpCannon:
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Inherits: ^MG
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ReloadDelay: 40
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Burst: 2
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Range: 5c0
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Report: jumpjet1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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AssaultCannon:
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Inherits: ^MG
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ReloadDelay: 50
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Range: 5c0
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Report: tsgun4.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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RaiderCannon:
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Inherits: ^MG
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ReloadDelay: 55
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Range: 4c0
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Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
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BurstDelay: 55
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Report: chaingn1.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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HarpyClaw:
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Inherits: ^MG
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ReloadDelay: 36
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Range: 5c0
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Report: cygun1.aud
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Projectile: Bullet
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Speed: 1c682
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ValidTargets: Ground, Air
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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ValidTargets: Ground, Air
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Pistola:
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ReloadDelay: 20
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Inherits: ^MG
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Range: 3c0
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Report: gun18.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2
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Versus:
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Wood: 60
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Light: 40
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone70Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ExplosionPalette: ra
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ValidImpactTypes: Water
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Sniper:
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Inherits: ^MG
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ReloadDelay: 60
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Range: 6c768
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Report: silencer.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Spread: 36
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Damage: 150
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Versus:
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None: 100
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Wood: 5
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Light: 5
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Heavy: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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