Change Game.RunTime to a long to prevent overflow.

This commit is contained in:
RoosterDragon
2016-09-20 19:06:10 +01:00
parent 57ceda3025
commit 2ffea5db54
12 changed files with 25 additions and 20 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Graphics
}
}
public static int TicksSinceLastMove = 0;
public static long TicksSinceLastMove = 0;
public static int2 LastMousePos;
float ClosestTo(float[] collection, float target)