Change Game.RunTime to a long to prevent overflow.

This commit is contained in:
RoosterDragon
2016-09-20 19:06:10 +01:00
parent 57ceda3025
commit 2ffea5db54
12 changed files with 25 additions and 20 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Network
public int LocalFrameNumber;
public int FramesAhead = 0;
public int LastTickTime = Game.RunTime;
public long LastTickTime = Game.RunTime;
public bool GameStarted { get { return NetFrameNumber != 0; } }
public IConnection Connection { get; private set; }