Change Game.RunTime to a long to prevent overflow.

This commit is contained in:
RoosterDragon
2016-09-20 19:06:10 +01:00
parent 57ceda3025
commit 2ffea5db54
12 changed files with 25 additions and 20 deletions

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@@ -135,9 +135,9 @@ namespace OpenRA.Network
public class ClientPing
{
public int Index;
public int Latency = -1;
public int LatencyJitter = -1;
public int[] LatencyHistory = { };
public long Latency = -1;
public long LatencyJitter = -1;
public long[] LatencyHistory = { };
public static ClientPing Deserialize(MiniYaml data)
{