Change Game.RunTime to a long to prevent overflow.
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@@ -135,9 +135,9 @@ namespace OpenRA.Network
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public class ClientPing
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{
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public int Index;
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public int Latency = -1;
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public int LatencyJitter = -1;
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public int[] LatencyHistory = { };
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public long Latency = -1;
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public long LatencyJitter = -1;
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public long[] LatencyHistory = { };
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public static ClientPing Deserialize(MiniYaml data)
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{
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