Change Game.RunTime to a long to prevent overflow.
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@@ -26,9 +26,9 @@ namespace OpenRA.Server
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public int Frame = 0;
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public int MostRecentFrame = 0;
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public int TimeSinceLastResponse { get { return Game.RunTime - lastReceivedTime; } }
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public long TimeSinceLastResponse { get { return Game.RunTime - lastReceivedTime; } }
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public bool TimeoutMessageShown = false;
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int lastReceivedTime = 0;
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long lastReceivedTime = 0;
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/* client data */
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public int PlayerIndex;
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