Change Game.RunTime to a long to prevent overflow.

This commit is contained in:
RoosterDragon
2016-09-20 19:06:10 +01:00
parent 57ceda3025
commit 2ffea5db54
12 changed files with 25 additions and 20 deletions

View File

@@ -501,8 +501,8 @@ namespace OpenRA.Server
break;
case "Pong":
{
int pingSent;
if (!OpenRA.Exts.TryParseIntegerInvariant(so.Data, out pingSent))
long pingSent;
if (!OpenRA.Exts.TryParseInt64Invariant(so.Data, out pingSent))
{
Log.Write("server", "Invalid order pong payload: {0}", so.Data);
break;