Change Game.RunTime to a long to prevent overflow.
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@@ -501,8 +501,8 @@ namespace OpenRA.Server
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break;
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case "Pong":
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{
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int pingSent;
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if (!OpenRA.Exts.TryParseIntegerInvariant(so.Data, out pingSent))
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long pingSent;
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if (!OpenRA.Exts.TryParseInt64Invariant(so.Data, out pingSent))
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{
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Log.Write("server", "Invalid order pong payload: {0}", so.Data);
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break;
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